Junior Member
Join Date: Aug 2007
Posts: 7
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Hi, I bought this software at Gen Con and I've been looking it over for a bit now, and I have a couple questions.
In the editor, I was wondering if anyone knew how to modify in HL to where armor bonuses (standard and magical) can go above 8 (to say like 10 or 12 or higher) in the defence bonus drop down. I'm playing in an epic campaign, and this option is necessary for our characters. Also, I created a custom class, and based it off of the standard fighter class, because the BAB was the same, but I would like to adjust the saving throws per level because they do not match the fighter class (or perhaps any other classes out there). Any suggestions in how to do this mod would be very appreicated. Thanks in advance! |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Magickman wrote:
> > > Hi, I bought this softward at Gen Con and I've been looking it over for > a bit now, and I have a couple questions. > > In the editor, I was wondering if anyone knew how to modify in HL to > where armor bonuses (standard and magical) can go above 8 (to say like > 10 or 12 or higher) in the defence bonus drop down. I'm playing in an > epic campaign, and this option is necessary for our characters. When you're selecting the armor bonus, there should be a "New Tag" option at the top. Choose that, then enter the armor value as the tag id. (For example, to make a set of armor that gives +15 to AC, you would select New Tag then enter 15.) > Also, I created a custom class, and based it off of the standard fighter > class, because the BAB was the same, but I would like to adjust the > saving throws per level because they do not match the fighter class (or > perhaps any other classes out there). Any suggestions in how to do this > mod would be very appreicated. On the class tab of the editor, you should be able to change the Fortitude, Reflex and Will saving throws between Good or Poor. Does that solve your problem? If not, what saving throw progression does the class use? -- Colen McAlister (colen@wolflair.com) Chief Engineer, Lone Wolf Development http://www.wolflair.com/ |
#2 |
Junior Member
Join Date: Aug 2007
Posts: 7
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Yeah, I tried that.
The progression is as follows: ..........Fort......Ref....Will lvl 1:.....+2.....+2.....+1 lvl 2:.....+3.....+3.....+2 lvl 3:.....+3.....+3.....+2 lvl 4:.....+4.....+4.....+2 lvl 5:.....+4.....+4.....+3 lvl 6:.....+5.....+5.....+3 lvl 7:.....+5.....+5.....+4 lvl 8:.....+6.....+6.....+4 lvl 9:.....+6.....+6.....+4 lvl 10:...+7.....+7.....+5 lvl 11:...+7.....+7.....+5 lvl 12:...+8.....+8.....+6 lvl 13:...+8.....+8.....+6 lvl 14:...+9.....+9.....+6 lvl 15:...+9.....+9.....+7 lvl 16:...+10...+10...+7 lvl 17:...+10...+10...+8 lvl 18:...+11...+11...+8 lvl 19:...+11...+11...+8 lvl 20:...+12...+12...+9 Thanks Colen! |
#3 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Magickman wrote:
> > > Yeah, I tried that. > > The progression is as follows: > > > ..........Fort......Ref....Will > lvl 1:.....+2.....+2.....+1 > lvl 2:.....+3.....+3.....+2 > lvl 3:.....+3.....+3.....+2 > lvl 4:.....+4.....+4.....+2 > lvl 5:.....+4.....+4.....+3 > lvl 6:.....+5.....+5.....+3 > lvl 7:.....+5.....+5.....+4 > lvl 8:.....+6.....+6.....+4 > lvl 9:.....+6.....+6.....+4 > lvl 10:...+7.....+7.....+5 > lvl 11:...+7.....+7.....+5 > lvl 12:...+8.....+8.....+6 > lvl 13:...+8.....+8.....+6 > lvl 14:...+9.....+9.....+6 > lvl 15:...+9.....+9.....+7 > lvl 16:...+10...+10...+7 > lvl 17:...+10...+10...+8 > lvl 18:...+11...+11...+8 > lvl 19:...+11...+11...+8 > lvl 20:...+12...+12...+9 Interesting, so the Will save progression is half-way between the "Good" and the "Poor" progressions... which sourcebook is this from? For now, you can write a script to add to the saving throw appropriately (you should be able to find details in the editor documentation). I should be able to add the new save progression to Hero Lab, though. -- Colen McAlister (colen@wolflair.com) Chief Engineer, Lone Wolf Development http://www.wolflair.com/ |
#4 |
Junior Member
Join Date: Aug 2007
Posts: 7
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It's actually the Jedi Guardian Class from d20 Star Wars, Revised.
I'm trying to convert over what I can. But until I get used to this software, I may find a few snags. Thanks for the help Colen! |
#5 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Magickman wrote:
> > > It's actually the Jedi Guardian Class from d20 Star Wars, Revised. > > I'm trying to convert over what I can. > > But until I get used to this software, I may find a few snags. Thanks > for the help Colen! Very Happy We've had one other request for the "Medium" save progression, so I think it should be possible to get that added next release. Keep an eye out for it -- Colen McAlister (colen@wolflair.com) Chief Engineer, Lone Wolf Development http://www.wolflair.com/ |
#6 |
Junior Member
Join Date: Aug 2007
Posts: 7
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Very cool. I can't wait!
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#7 |
Junior Member
Join Date: Aug 2007
Posts: 7
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Now on the other question... In the editor, I was wondering if anyone knew how to modify in HL to where armor bonuses (standard and magical) can go above 8 (to say like 10 or 12 or higher) in the defence bonus drop down.
Is this possible? Thanks! |
#8 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 01:07 PM 9/1/2007, you wrote:
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#9 |
Junior Member
Join Date: Aug 2007
Posts: 7
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Thanks Rob!
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