Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
hooly
Member
 
Join Date: Dec 2009
Location: Brisbane, Australia
Posts: 34

Old March 28th, 2011, 07:09 AM
Will there be an addition to the Tactical Console in the not too distant future that allows you to group NPCs in the same initiative (i.e. Group of Gnolls all on the same initiative)?
hooly is offline   #1 Reply With Quote
hooly
Member
 
Join Date: Dec 2009
Location: Brisbane, Australia
Posts: 34

Old March 28th, 2011, 07:10 AM
<Double Post>

Last edited by hooly; March 28th, 2011 at 09:04 AM.
hooly is offline   #2 Reply With Quote
chiefweasel
Senior Member
 
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322

Old March 28th, 2011, 07:15 AM
That would be a good option, but i find it more interesting to have HL randomize the init and just let them go at different times in the combat sequence. it makes for a more realistic combat. just my 2 cents though, lol.

Web site - Cheese Weasel Logistics - www.cheeseweasel.net
Twitter - @CheeseWeaselGMZ
For user created content check out www.d20pfsrd.com and www.cheeseweasel.net
For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5
chiefweasel is offline   #3 Reply With Quote
Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old March 28th, 2011, 07:33 AM
This is definitely something we want to do - I'm not sure if it'll get into Hero Lab 3.7, but we're going to try.
Colen is offline   #4 Reply With Quote
Maidhc O Casain
Senior Member
 
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858

Old March 28th, 2011, 07:51 AM
It's a little bit of a pain, but the easiest way to do this right now is just to manually set all of their initiatives to the same number (the highest in the group?) and hit the 'Resort' button.
Maidhc O Casain is offline   #5 Reply With Quote
hooly
Member
 
Join Date: Dec 2009
Location: Brisbane, Australia
Posts: 34

Old March 28th, 2011, 09:03 AM
@ChiefWeasel - According to RAW every combatant has its own initiative, but to make things easier on the GM, having all of the one type of bad guy move in unison is much, much better
@Colen - Good to know
@Mowgli - That's what I have been doing, but have moved my combat over to Combat Manager until HL fixes that problem
hooly is offline   #6 Reply With Quote
Stormrazor2000
Junior Member
 
Join Date: Feb 2011
Posts: 7

Old April 1st, 2011, 05:25 AM
Here is another vote for this option. It would save a lot of time!

Thanks!
Stormrazor2000 is offline   #7 Reply With Quote
Tordek
Junior Member
 
Join Date: Oct 2010
Location: Texas
Posts: 19

Old April 4th, 2011, 02:48 AM
Since we are talking about Tacticle Console Improvements and grouping, I'd like to add my 2 cents. May we have a way to select a group of combatants (either enemies or allies) and then apply a spell effect all at once? For example, the wizard casts haste, I select all the party members and then add haste instead of opening up each party member and adding it individually.

Thanks
Tordek is offline   #8 Reply With Quote
Screetch79
Junior Member
 
Join Date: Apr 2011
Posts: 20

Old April 5th, 2011, 02:02 PM
Hi.
Maybe the option to works on activated abilities in the same pop-up window where you apply damage, condition and adjustments.

Thanks.
Screetch79 is offline   #9 Reply With Quote
Nikmal
Senior Member
 
Join Date: Aug 2010
Location: Twin Cities, MN
Posts: 677

Old April 5th, 2011, 03:14 PM
Quote:
Originally Posted by Tordek View Post
Since we are talking about Tacticle Console Improvements and grouping, I'd like to add my 2 cents. May we have a way to select a group of combatants (either enemies or allies) and then apply a spell effect all at once? For example, the wizard casts haste, I select all the party members and then add haste instead of opening up each party member and adding it individually.

Thanks
I would like to be able to just ADD the spell affects to the character/NPC in the tactical console instead of going back to the main screen go to the adjustment tab and then click on the add spell affect, add the spell affect and then select it and then go back to the tactical console. (Yes I know I can leave the spell affect on the page but it would be nice if I did that even that it would be available ON the tactical console too!


Also it would be good to see the available spells that are available to casters in the Tactical console too.
Nikmal is offline   #10 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 06:56 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.