Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,526
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Quote:
The reports are that in 255 the first import works but importing from the same realm again (bringing in changes) makes RW crash. I haven't tried it myself. I have 254 installed and no server access; I was going to go back to 253 the next time I wanted to mess with RW again. Last edited by Parody; September 9th, 2020 at 12:11 AM. Reason: Clarity. |
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#31 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
Wait a minute. @daplunk's link takes me to "page 2" of the thread. Which starts with post 21 for me. If I go back to the previous page, I now see more details that I previously missed. So I'm guessing @daplunk has 10 posts per page, while I'm configured for 20. <grr> Can you provide me with the support ticket number(s) that you opened? Please note that we are focused on getting some major stuff out for HLO right now. So we're not gonna be taking a deep dive into any code until the dust settles on all of that. I'd like to get the information from you so that I can queue it up for the developer, but it's gonna still be a bit before anyone can actively investigate this further problem you've identified. |
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#32 |
Senior Member
Join Date: Jun 2016
Posts: 206
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Quote:
I'm happy to help troubleshoot in any way I can. I've got the capability to run virtual machines with different versions of the software. I'll even schedule a working session if that's helpful. I'm not using any content market stuff (anymore). Don't recall if I was during all these issues, as I stopped any use of them before PF2 was even released. The PF1 Bestiary made my realms REALLY slow, even on beefy hardware. Here's a couple threads in addition to the other 2 mentioned so far. http://forums.wolflair.com/showthread.php?t=63831 http://forums.wolflair.com/showthread.php?t=63951 http://forums.wolflair.com/showthread.php?t=63735 Why don't we set up a separate thread and have us help you brainstorm making RW profitable? Realmworks Template Management |
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#33 |
Senior Member
Join Date: Feb 2013
Posts: 303
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Quote:
I'd love to see RW be a focus for LWD again. Also, as this is my first post on this thread, just want to say that I'm glad you're generally whole again Rob (although that two year blank memory thing is scary as ****) but has it really been 3.5 years? Lastly, I'd like to say that if anything happens, can an export to text, HTML, or XML be considered? While it may be a stretch, it's not out of the question that other platforms catch up and it'd be nice to have the option to more easily migrate somewhere else. Regards, Gary Gary Assistant Calendar Champion (retired) GM: D&D 3.5 homegrown Local/Small Scale campaign GMing blog: http://www.undiscoveredworlds.com |
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#34 |
Senior Member
Join Date: Nov 2007
Location: Des Moines, IA
Posts: 349
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rob: I'm sorry your health took such a hit. I am happy to hear you are doing better. I hope that continues.
I also hope the best for you and your company, whatever form it is. Thanks! |
#35 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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I just wanted to chime in and say thanks, Rob, for coming back over here to the RW forums! This, more than anything, should serve as reassurance to people that while it's not under active development RealmWorks hasn't been abandoned.
I love the program, still, and am using it actively for a world building project. I also use it to keep up with campaigns in which I play. I play exclusively in Play by Post forums these days and keeping up with plot twists, NPCs and developments gets cumbersome when it's stretched across the weeks and months that PbP takes. I just start a new Realm for the game, then enter stuff as we discover it. Very happy to hear that the integration works with HL so long as you stick with 32 bit - this makes it much more likely that I'll actually purchase the Bestiaries that I haven't gotten to yet. I hope you guys manage to find the time soon to figure out all of the import/export bugs and get them squashed for good and all! I don't use that feature much right now, but my future plans definitely include using it so I'd love to have it working reliably. |
#36 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,293
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This is what I would adress on the content market Rob. The community were not aware of the workaround and as such believe the feature is broken. People who woukd have bought content are avoiding it as a result.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#37 |
Junior Member
Join Date: Jul 2014
Location: Salem, Oregon
Posts: 19
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+1 This
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#38 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,625
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RW already provides two forms of XML output: one for allowing import to another running version of RW, and a second for general use by other tools (such as mine that generates HTML pages).
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#39 |
Junior Member
Join Date: Apr 2014
Posts: 15
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Quote:
Regards, Lancealittle |
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#40 |
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