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Gumbytie
Senior Member
 
Join Date: Jun 2010
Location: Florida
Posts: 246

Old August 12th, 2023, 09:16 AM
Yes, I know it isn't technically a SW setting but some players seem interested in porting the setting over to SW. So I am the HeroLab guy who has to make it work

Warforged have a a Racial Property called "Integrated Protection" that gives them natural armour of +2.

Initialization/3000
Code:
~set the defensive value for the armor
      perform hero.child[armNatural].setfocus
      focus.field[defDefense].value = 2
Bootstraps: armNatural Fields Id: livename Value: Integrated Armor

Works correctly.

Now they have a Racial Edge option called "Adamantine Body" that boosts the armor from +2 to +4.

PreTraits/5000
Code:
~set the defensive value for the armor
      perform hero.child[armNatural].setfocus
      focus.field[livename].text = "Adamantine Armor"
      focus.field[defDefense].value += 2
On the Armory Tab we now see +4 Adamantine Armor. But on the Basics Tab our Touch still reads 6(2). It isn't adding the +2 to the armor like the initial Racial Property did.

Any suggestions? There are no errors.
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CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,561

Old August 12th, 2023, 09:34 AM
Try a timing of Effects/5000 for that.

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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Gumbytie
Senior Member
 
Join Date: Jun 2010
Location: Florida
Posts: 246

Old August 12th, 2023, 10:26 AM
That solved it. Thanks!
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