Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Quote:
Putting the TVs end to end allowed for seating of 8 players with plenty of room. IT also gave me a map surface of 30" x 84". So runningthe VTT scale of 1"=5' (standard for most mini bases) gives you a map area of 150' x 420' for dungeon / Encounter types. So depending on how I orient the map allows for minimal mapping updates. Down sides >Even with the zero bezel of this particular TV choice you still have a break line from one screen to other to account for on your stretch display. >You have a bit of refraction due to glass thickness between base of figures and grid of map on screen. Things to Consider >In the past I used an overhead projector, but you must consider the "throw distance" for sufficient Height to get good map size on table >You get Shadow from projection when people move / lean things over table >Your Lumin value must be quite high unless you play with lights dimmed. >If projector is offset and not in center of table you need to confirm the ability to Keystone the projection. While the TV I selected are 1080, for static display it isn't really a have to have. Another thing I would look into is not only zero bezel but where the TV vents to keep cool. Mine vent out back so having glass on top was not an issue in holding heat in. Our Gaming Table Old Link when Liz was here and asked about same thing>http://forums.wolflair.com/showthrea...t=50112&page=2 DLG D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire Last edited by Dark Lord Galen; December 19th, 2018 at 05:36 AM. Reason: Added Link on table |
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