Junior Member
Join Date: Dec 2017
Posts: 3
|
Just donwloaded the new community pack. It all works great but i noticed an error with the Tiefling feats. For some reason you get a validation error that Tiefling is required even when you have that selected for your race. Tried different things to fix it but it wasn't removing the validation error.
|
#21 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
|
Please log any bugs via the github site in my signature. This will ensure one of the team picks it up and fixes it.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#22 |
Junior Member
Join Date: Apr 2017
Location: Chicago
Posts: 18
|
I got the update recently that included Xanathar's Guide. Tonight, I just encountered a problem with a couple of the feats from in.
One of the players in my group is a tiefling rogue. In tonight's game, he finally gained enough XP to reach level 8. There are 2 racial feats from Xanathar's Guide for tieflings, yet neither one was available for his tiefling. Instead, the feats are greyed out and show a red warning of "Tiefling Required". Yet his race is already marked as tiefling! I tried changing his race, the changing it back to tiefling with no change to the feats. |
#23 |
Junior Member
Join Date: Dec 2017
Posts: 3
|
What is the githhub site in your signature? I sent something to General Hero Lab Support And Community Resources. Was that the correct place to report it?
|
#24 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
|
The log a fault button takes you there.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#25 |
Senior Member
Join Date: Jan 2017
Posts: 139
|
Quote:
I just tested this on my own copy. Looks like they just chose the wrong tiefling race entry by accident. J Last edited by jjashley; February 27th, 2018 at 01:10 PM. |
|
#26 |
Junior Member
Join Date: Sep 2012
Posts: 2
|
The Celestial warlock patron is adding extra hit points equal to the character's Charisma bonus to every character at 1st level and an additional 1hp every level of warlock thereafter. I have noticed that the same thing occurs in both sources of The Celestial patron (Xanathar and the Unearthed Arcana version released previously). As far as I know, neither version mentioned bonus hit points in the texts. Am I missing something in the texts or is this an error in the databases?
-bmanjnk99 |
#27 |
Senior Member
Join Date: Jan 2017
Posts: 139
|
Quote:
Starting at 10th level, you gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your warlock level + your Charisma modifier. Additionally, choose up to five creatures you can see at the end of the rest. Those creatures each gain temporary hit points equal to half your warlock level + your Charisma modifier. |
|
#28 |
Senior Member
Join Date: Jan 2017
Posts: 139
|
After some more poking I'm not even sure this ability needs an eval script as their is a place to add a temporary hit point pool in Hero Lab already. Just means you have to do the math your self.
|
#29 |
Senior Member
Join Date: Jan 2017
Posts: 139
|
Quote:
Post-Attributes 15000 ~ If we're not enabled, get out now doneif (field[pIsOn].value = 0) herofield[tTempHP].value += #attrmod[aCHA] + #levelcount[Warlock] or if you don't care about anybody else being able to do the math automatically you can change the eval script on Celestial Resilience to: Post-Attributes 15000 herofield[tTempHP].value += #attrmod[aCHA] + #levelcount[Warlock] Though the 2nd one should probably include a level requirement of 10 or greater and I should know how to put that in but haven't figured it out yet. |
|
#30 |
|
|