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daplunk
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Join Date: Jan 2016
Location: Adelaide, Australia
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Old November 18th, 2018, 11:49 PM
Quote:
Originally Posted by ruhar View Post
This is nice. Is it available to download and incorporate into our realms?
I've made a new version which can be downloaded from HERE.


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Vargr
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Join Date: Apr 2014
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Old November 26th, 2018, 11:42 AM
Quote:
Originally Posted by daplunk View Post
I've made a new version which can be downloaded from HERE.
It seems your link does not work - there is a "..." that I think means something has been cut out of the link.

Or maybe it is just me?

Vargr
Deputy Calendar Champion


Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.

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ruhar
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Old November 29th, 2018, 01:44 AM
Quote:
Originally Posted by daplunk View Post
I've made a new version which can be downloaded from HERE.
The link won't work for me.


EDIT: Never mind, I found your response with the working link.

Last edited by ruhar; November 29th, 2018 at 01:48 AM. Reason: Found the answer
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ruhar
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Old August 4th, 2018, 03:15 AM
I am boarderline given up on the calendar and the content market. *sigh*
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Dervish
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Join Date: May 2013
Location: Grand Forks ND
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Old August 5th, 2018, 01:09 PM
at this point i would rather have the Gregorian calendar removed from realm works entirely and any drop down menus for date or time span to just be text boxes.
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Acenoid
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Join Date: Dec 2013
Posts: 798

Old August 6th, 2018, 10:09 AM
would be a good workaround

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Bidmaron
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Join Date: Dec 2010
Posts: 468

Old November 18th, 2018, 05:20 AM
To determine the length of a day, you need to know the axial tilt, the latitude of where you want to know the length of a day, and the calendar day you want to know the day length of.

To determine time of sunrise and sunset, you additionally need to know either the absolute longitude, or at least the relative longitude within the band for which the time zone applies (in fantasy world terms, there would have to be a location that is the standard to which regional times are defined). In a world without standards-setting bodies, this could be very chaotic, where a large, powerful realm might have its capital govern the time standard and every other location within the sway of this realm would have its time anchored to that. So, in the very east of such a realm (assuming counterclockwise rotation of the planet relative to the ecliptic), the sun might rise at 3AM (using an earth-like time scale), while it might rise at 12PM in the very west end (for a large realm, e.g.). Remember, even on earth, there are some locations that observe a daylight savings time and some that don't; locations where there are 30 minute time zones and hour time zones; and locations where time zones are widely distorted from a strictly longitudinal basis for the sake of convenience [usually so a small country does not need to have separate time zones].

Another common practice in fantasy cultures would be to reset your chronometer (mechanism would vary depending upon whether the chronometer is a sundial, hourglass, or mechanical device) to some standard reticle value when the sun first touches the horizon (or when the first cock crows, the first cricket chirps, or some other observable phenomenon).

And this all assumes there is only one sun in the system.

If Realmworks is attempting to capture such aspects within its calendar system, it is no wonder it is taking so long to develop.
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Greebo
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Join Date: Aug 2013
Location: Germany
Posts: 282

Old November 18th, 2018, 05:52 AM
Yes, I know it is a rather complex topic, so I am hoping only for an approximating solution to be integrated someday.

My current work-around tool does do just that (from minute 6:00 onwards):

https://www.youtube.com/watch?v=MFvY...ature=youtu.be

Quote:
Originally Posted by Greebo View Post
It does almost all I want. But the tool
  • exists outside of RW, so that I still cannot use the date snippets etc.
  • needs a work-around to simulate different worlds with a common calendar (i.e. I set up the planet we play on and its moon as additional moons (of the campaigns homeworld, where the calendar system in use was developed), so that I can at least track the beginn of seasons and the moon phases (on the planet, where most of the atcual action takes place) ).




Hopefully, when the Custom Calendar feature finally arrives, it will work somewhat like this, including the settings for sunrise and sunset (on a variety of worlds) and weather.

And, I do not expect it to be integrated all at once, if those features ever get integrated at all.

But it is incredibly usefull dealing with spot/observe test modificators, nocturnal creatures, magic cycles, tracking of seasons (e.g. on different worlds) and the like.

And, this is the feature request / wish section, after all.


Supporting Calendar Campaigner

Tools: Realm Works, Campaign Cartographer 3+ and Add-ons, MapTools
Games: home brew world, Lord of the Rings (CODA), Shadowrun, Earthdawn
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Bidmaron
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Old November 18th, 2018, 05:55 AM
Nice job on that, by the way. I'd love to see all of this in Realmworks, but I have my doubts....
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Greebo
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Old November 18th, 2018, 06:09 AM
Quote:
Originally Posted by Bidmaron View Post
Nice job on that, by the way.
Just to be clear, my easily mistakable "my" only intended to say, that it is the tool I currently use.
I am by no means the author of that very fine tool.

Quote:
Originally Posted by Bidmaron View Post
I'd love to see all of this in Realmworks, but I have my doubts....
Yes, and yes.


Supporting Calendar Campaigner

Tools: Realm Works, Campaign Cartographer 3+ and Add-ons, MapTools
Games: home brew world, Lord of the Rings (CODA), Shadowrun, Earthdawn
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