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Member
Join Date: Aug 2011
Posts: 30
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1- Add the ability to include calculations for "other" rolls, such as Composure or Matrix Perception, et al. These get used plenty during game play.
2- I really, really hate the way the character sheet print out puts your Skill Groups at the bottom of your Skill listing, making it difficult to trace which skill goes to which group... unless of course you make it your life's mission to memorize all the skill groups. Make the character sheet skill listing look like the Active tab in the builder: Skill Group Name, then all the Skill for that group tab-indented underneath that. |
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Senior Member
Join Date: Sep 2007
Posts: 136
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Alternately somebody could design a portfolio like Ismo's 12-15 page spread. It has the group name of. the left of the skill name
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Senior Member
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Quote:
![]() But... it does throw some validation issues. The only request about this I would ask is please don't stop this from working, and if in the future you have some spare time to work on Shadowrun (low priority), have a validation option that allows it. |
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Junior Member
Join Date: Aug 2011
Posts: 12
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Please consider an option that will run, and validate, all the newly created items when using the Editor Tool. I like to create a bunch of weapons or qualities all at once, and it is somewhat cumbersome to select each one, then hit "Test Now!" before being able to use them.
Thanks! |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,113
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ctrl-r
(You'll have to go back to the main window first. You may also need to go to the develop menu and check "Enable Data File Debugging") |
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,624
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Another Request: A Notoriety Buy down option under the Advancement Tab might work better and help with the bugs.
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,113
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Trading street cred for notoriety is handled on the Journal tab - enter -2 for Street Cred and -1 for Notoriety, and press the buttons for both entries, then write whatever reminders you want to leave yourself in the title and notes for that journal entry about what you've done.
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,624
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it would work if herolab was not setting a low cap on street cred. I have one character that has 14 street cred, most of which is from karma which is at 132. hero lab won't register the -2 to Street Cred, it puts 13 as the lowest street cred can go.
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Senior Member
Join Date: Sep 2007
Posts: 136
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Is your GM not using the Street Cred rules as written?
Quote:
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,113
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There's a bug in street cred - it's applying the floor that prevents street cred from going negative before adding the street cred from Karma, rather than at the end of the calculations, so how would you like this to work once the bug is fixed?
Last edited by Mathias; September 2nd, 2011 at 07:08 AM. |
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