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bodrin
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old February 24th, 2011, 02:11 PM
I have a weapon that uses it's own BAB instead of the characters.
I've tried to set the wAttBAB and the wAttack fields respectively but cannot figure out how to negate the BAB of the created hero!

Quote:
The rod uses its own attack bonus (+12) rather than yours, and each attack deals 6 points of bludgeoning damage. Treat the rod as a magic weapon for the purpose of overcoming damage reduction.
Any ideas how to do this gratefully recieved!

Last edited by bodrin; February 24th, 2011 at 02:12 PM. Reason: Clarification
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bodrin
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Location: Nottinghamshire, United Kingdom
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Old February 24th, 2011, 02:35 PM
Another request for help

Im trying to code a weapon that adds a Profane bonus to ranged touch attacks only but when i try to apply the BonProf tag to wAttRanged or wRanAtk it throws an non existant thing referenced error!

Quote:
This +1 light mace confers a +1 profane bonus on your ranged touch attack rolls while you hold it. This is a continuous effect and requires no activation.
Any ideas?

Last edited by bodrin; February 24th, 2011 at 02:36 PM. Reason: Clarifiacation
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risner
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Old February 24th, 2011, 07:28 PM
Quote:
Originally Posted by bodrin View Post
I have a weapon that uses it's own BAB
Look at my Flurry of Blows mod for Pathfinder, it looks up the attacks with a weapon. You could use that, subtract the BAB of the hero, then add the BAB the weapon uses. Then update the live name to put the attack roll value.

Quote:
Originally Posted by bodrin View Post
Im trying to code a weapon that adds a Profane bonus to ranged touch attacks only
Code you tried?
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bodrin
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Old February 25th, 2011, 10:43 AM
Quote:
Originally Posted by risner View Post
Code you tried?
Ranged attack profane bonus

~ If we're not equipped, get out
if (field[gIsEquip].value + field[wIs2nd].value = 0) then
done
endif
#applybonus[BonProf, hero.child[wRanAtk], 1]

then

Weapon BAB

~ If we're not equipped, get out
if (field[gIsEquip].value + field[wIs2nd].value = 0) then
done
endif
perform hero.assign[wAttBAB], 12]

The Profane bonus errors out and the weapon adds the heroes BAB to the 12 making an attack bonus +13
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