Overriding the BAB of a character.
I have a weapon that uses it's own BAB instead of the characters.
I've tried to set the wAttBAB and the wAttack fields respectively but cannot figure out how to negate the BAB of the created hero! Quote:
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Another request for help
Im trying to code a weapon that adds a Profane bonus to ranged touch attacks only but when i try to apply the BonProf tag to wAttRanged or wRanAtk it throws an non existant thing referenced error! Quote:
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~ If we're not equipped, get out if (field[gIsEquip].value + field[wIs2nd].value = 0) then done endif #applybonus[BonProf, hero.child[wRanAtk], 1] then Weapon BAB ~ If we're not equipped, get out if (field[gIsEquip].value + field[wIs2nd].value = 0) then done endif perform hero.assign[wAttBAB], 12] The Profane bonus errors out and the weapon adds the heroes BAB to the 12 making an attack bonus +13 |
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