Senior Member
Join Date: Nov 2012
Posts: 208
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I just hope I actually will be able to release it at one point ;-)
Anyways, preordered the Dungeon Master's Guide yesterday, the shop says they get it around 28th, so soon I can start on that stuff (already have everything - minus artifacts and legendaries, too much text for PowerCards - from the DMG previews + Tiamat free PDFs + Basic DMG in). Might be able to finish the PHB part just before my DMG arrives (or a bit later ^^). Started yesterday evening on the Throwing-Weapons bug, have it fixed on everything except the power cards already (but the power cards need still fixing for this issue). MagicSN Last edited by MagicSN; November 14th, 2014 at 08:22 AM. |
#71 |
Senior Member
Join Date: Apr 2014
Location: Abilene, TX
Posts: 104
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sounds like this is really coming along for you. i still wish you the best of luck and thank you again for being smarter than me (In terms of computer mumbo-jumbo).
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#72 |
Senior Member
Join Date: Nov 2012
Posts: 208
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I finally finished the rework of the Attack/Damage display for the powercards, took longer than expected at first. But now EVERYTHING is supported there.
Current todo list: 1. Warlock Multiclass 2. Offer alternative Weapon options for Monsters in Tactical Console (2D12 or whatever), maybe 3. Ogre Gauntlet's of Power etc. need to manually select an extra feat to get the new strength (which does not use up a feat slot of course) 4. Possibly: Implement a validator for max spells 5. Backgrounds Musical Instr. etc. (currently not settable which musical instrument for backgrounds, only for class feature of the bard it is settable)? 6. Gale Force 9 Spellcards Feat: Cantrips and Bonus Spells -> do not show them if Gf9 Feat is active, currently this feature only works for "normal" spells, not yet for cantrips and bonus spells 7. Add 2 new items from latest DMG Basic PDF MagicSN |
#73 |
Senior Member
Join Date: Nov 2012
Posts: 208
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Update in the Todo List:
1. Warlock Multiclass 2. Offer alternative Weapon options for Monsters in Tactical Console (2D12 or whatever), maybe, and other Tactical Console usability issues (no showstoppers) 3. Ogre Gauntlet's of Power etc. need to manually select an extra feat to get the new strength (which does not use up a feat slot of course) 4. Possibly: Implement a validator for max spells So I am nearly ready to start with the DMG once it arrives on 29th ;-) MagicSN |
#74 |
Senior Member
Join Date: Feb 2010
Posts: 125
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Incidentally, Dungeonscape, which was supposed to be the official character builder app for 5e, got suddenly canceled by WotC.
There's been no reason given why, but the company that was doing the developing will be attempting to go forward with a genericized version using OGL content rather than supporting 5e. |
#75 |
Senior Member
Join Date: Aug 2012
Location: Burbank, CA
Posts: 121
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Quote:
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#76 |
Senior Member
Join Date: Nov 2012
Posts: 208
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Quote:
It seems WotC objected to the possibility to have sharable user-created content (according to the Dungeonscape guys) and that they only wanted a character creator. WotC seems now to play they still have plans "in the future" for digital content, but this now seems only to be the books and a searchable database and stuff, no character creator being mentioned. Check here: http://www.enworld.org/forum/content...E#.VHcZCDGG9Es MagicSN |
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#77 |
Senior Member
Join Date: Nov 2012
Posts: 208
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Current Todo-list:
1. Multiclass for Warlock 2. Overhaul of the Tactical Console Rest is DONE. |
#78 |
Senior Member
Join Date: Nov 2012
Posts: 208
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Multiclass Warlock implementation still ungoing, but around 80% done.
I knew this would be tricky ;-) |
#79 |
Senior Member
Join Date: Aug 2013
Location: New Mexico
Posts: 198
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#80 |
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