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MagicSN
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Join Date: Nov 2012
Posts: 208

Old November 14th, 2014, 08:18 AM
Quote:
Originally Posted by Frodie View Post
coolness, thanks again dude
I just hope I actually will be able to release it at one point ;-)

Anyways, preordered the Dungeon Master's Guide yesterday, the shop says they get it around 28th, so soon I can start on that stuff (already have everything - minus artifacts and legendaries, too much text for PowerCards - from the DMG previews + Tiamat free PDFs + Basic DMG in).

Might be able to finish the PHB part just before my DMG arrives (or a bit later ^^).

Started yesterday evening on the Throwing-Weapons bug, have it fixed on everything except the power cards already (but the power cards need still fixing for this issue).

MagicSN

Last edited by MagicSN; November 14th, 2014 at 08:22 AM.
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TaylorBland
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Join Date: Apr 2014
Location: Abilene, TX
Posts: 104

Old November 16th, 2014, 08:53 PM
sounds like this is really coming along for you. i still wish you the best of luck and thank you again for being smarter than me (In terms of computer mumbo-jumbo).
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MagicSN
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Old November 21st, 2014, 03:45 AM
I finally finished the rework of the Attack/Damage display for the powercards, took longer than expected at first. But now EVERYTHING is supported there.

Current todo list:

1. Warlock Multiclass
2. Offer alternative Weapon options for Monsters in Tactical Console (2D12 or whatever), maybe
3. Ogre Gauntlet's of Power etc. need to manually select an extra feat to get the new strength (which does not use up a feat slot of course)
4. Possibly: Implement a validator for max spells
5. Backgrounds Musical Instr. etc. (currently not settable which musical instrument for backgrounds, only for class feature of the bard it is settable)?
6. Gale Force 9 Spellcards Feat: Cantrips and Bonus Spells -> do not show them if Gf9 Feat is active, currently this feature only works for "normal" spells, not yet for cantrips and bonus spells
7. Add 2 new items from latest DMG Basic PDF

MagicSN
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MagicSN
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Old November 23rd, 2014, 08:09 AM
Update in the Todo List:

1. Warlock Multiclass
2. Offer alternative Weapon options for Monsters in Tactical Console (2D12 or whatever), maybe, and other Tactical Console usability issues (no showstoppers)
3. Ogre Gauntlet's of Power etc. need to manually select an extra feat to get the new strength (which does not use up a feat slot of course)
4. Possibly: Implement a validator for max spells

So I am nearly ready to start with the DMG once it arrives on 29th ;-)

MagicSN
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Roadie
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Join Date: Feb 2010
Posts: 125

Old November 26th, 2014, 03:03 PM
Incidentally, Dungeonscape, which was supposed to be the official character builder app for 5e, got suddenly canceled by WotC.

There's been no reason given why, but the company that was doing the developing will be attempting to go forward with a genericized version using OGL content rather than supporting 5e.
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dafrca
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Join Date: Aug 2012
Location: Burbank, CA
Posts: 121

Old November 26th, 2014, 07:56 PM
Quote:
Originally Posted by Roadie View Post
Incidentally, Dungeonscape, which was supposed to be the official character builder app for 5e, got suddenly canceled by WotC.
Yep, here is the thread on this forum where they discussed this situation earlier this month.
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MagicSN
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Old November 27th, 2014, 03:32 AM
Quote:
Originally Posted by dafrca View Post
Yep, here is the thread on this forum where they discussed this situation earlier this month.
Recently they wrote some more about WotC's reasons to cancel.

It seems WotC objected to the possibility to have sharable user-created content (according to the Dungeonscape guys) and
that they only wanted a character creator.

WotC seems now to play they still have plans "in the future" for digital content, but this now seems only to be the books
and a searchable database and stuff, no character creator being mentioned.

Check here: http://www.enworld.org/forum/content...E#.VHcZCDGG9Es

MagicSN
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MagicSN
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Old November 27th, 2014, 01:30 PM
Current Todo-list:

1. Multiclass for Warlock
2. Overhaul of the Tactical Console

Rest is DONE.
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MagicSN
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Old November 30th, 2014, 11:21 PM
Multiclass Warlock implementation still ungoing, but around 80% done.
I knew this would be tricky ;-)
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Tekwych
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Join Date: Aug 2013
Location: New Mexico
Posts: 198

Old December 1st, 2014, 06:36 AM
Quote:
Originally Posted by MagicSN View Post
Multiclass Warlock implementation still ungoing, but around 80% done.
I knew this would be tricky ;-)
I'm sure you meant ongoing but ungoing works quite well.
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