Junior Member
Join Date: Feb 2013
Posts: 1
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Awesome! Keep up the great work!
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#11 |
Member
Join Date: Jul 2012
Location: Colorado
Posts: 32
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Do I have to purchase anything to get Alternity to work in Hero Lab? I tried to save and it told me it was demo mode oly.
Thanks |
#12 |
Senior Member
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797
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You need the "Authoring Kit" to be able to use it.
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#13 |
Senior Member
Join Date: Nov 2007
Location: Des Moines, IA
Posts: 349
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Okay, not sure what to do about computers, in terms of buying them. It seems as if the idea was to have a "cyberpunk" like computer system, where you track data slots and the programs loaded. But I have not used it! So, I don't know if that's what people want or not? And then it seems that you can expand the data slots with a purchase? It's almost like a minion at that point, instead of gear?
At the moment, I have added in buying computers but no programs at this point, depending on what I have to do with them. If I do need to break it out with programs, it might needs its own tab. Or even something more, depending on how it is supposed to work. Here are my release notes at the moment: Fixed Free Agent Resistance modifier. Updated character sheet. Updated skill page. Now with color! Updated some Perks and Flaws to apply effects. Updated description view of gear, armory, skills. Implemented some advancements. Added campaign level pick. Added in vehicles. Added in computers. Calculate level based on xp earned, up to level 100. Calculate Tech Op bonus points due to level, up to level 65. Updated skill summary panel. Clean up ammo costs and weight. I automatically added some items to the ammo side when certain weapons were picked. However, I might not be able to leave it that way because then the added item is not available for stacking. If I can get advances figured out, I might release early. Otherwise, it is planned for Thursday, 2/28/2013. Still more to do but I'm really happy with what I have gotten done in this past month. edg |
#14 |
Senior Member
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797
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Great to hear - looks Like you have been busy. Can't wait for the release to have some fun with. Keep up the great work. Thanks.
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#15 |
Member
Join Date: Jul 2012
Location: Colorado
Posts: 32
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One thing I have notice on the HL sheet.
In programs like The Castle Alternity Character manager (www.thecastle.com) is that when you buy a broad skill then a specialty skill on the HL sheet the broad skill stays 0. So an ability like Medical Knowledge: Treatment might read on 14/7/3 on a HL sheet, on the sheet I refer to shows 15/7/3 Another program Squat reads the exact same way. I checked with my GM and this is correct how the Castle and Squat both do it as well as the Alternity site http://www.alternityrpg.net/onlineforums/index.php Will this get fixed? |
#16 |
Senior Member
Join Date: Nov 2007
Location: Des Moines, IA
Posts: 349
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Hmm. Not sure I completely follow what you are saying.
I think you are saying that broad skills can be improved in HL and that's not allowed by the rules. That is the big thing I am working on at the moment, getting advances up and working properly. Thanks! I appreciate the feedback! edg |
#17 |
Member
Join Date: Jul 2012
Location: Colorado
Posts: 32
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Quote:
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#18 |
Senior Member
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797
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I think I understand what they are saying now - broad skill should show and stay at the basic and when you pick a specialty skill which starts at rank 1 it should be showing one point higher then the basic. That's if I understand them correctly and if that is what they are saying, they are correct.
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#19 |
Senior Member
Join Date: Nov 2007
Location: Des Moines, IA
Posts: 349
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Ah, okay.
Added to the list to check out and fix. Thanks! edg |
#20 |
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