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Aaron
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Join Date: Oct 2011
Posts: 6,793

Old December 13th, 2012, 04:30 PM
That's also how I do things.
Aaron is offline   #201
frumple
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Join Date: Nov 2011
Location: South Riding, VA
Posts: 841

Old December 14th, 2012, 03:43 AM
Could we have a way to disable subtypes and everything they bootstrap for templates? Quite a few templates disable a base creature's subtype and all the abilities from that subtype.
frumple is offline   #202
Aaron
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Old December 14th, 2012, 12:06 PM
That sounds like a good one.
Aaron is offline   #203
KarmaInferno
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Join Date: May 2012
Posts: 28

Old December 14th, 2012, 02:47 PM
Could we have a way to use just one journal instead of seperate prestige and XP journals?

I see each journal ALREADY tracks the other number - the XP journal has a readout for Prestige, and the Prestige journal has readout for XP. Would be just adding a Prestige entry box and faction select to the XP journal, no?

Also, in Pathfinder Society mode, we need a way to enter more than one XP at a time, as some chronicles award multiple XP.



-k
KarmaInferno is offline   #204
Spaarky1978
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Join Date: Jul 2012
Posts: 11

Old December 17th, 2012, 05:25 PM
Quick question: Is there talk at all about adding some of the custom items from Pathfinder Society (late season 3, season 4) that have been added into the game from scenarios? AndrewD2 was nice enough to whip up one item in particular, but I was wondering about the others.

Edit: AndrewD2 in all his awesomeness compiled a list from a list I made and gave me an updated file today. If you add a secondary update source in hl you can dl the file from here:

www.andrewd2.com/herolab/updates.xml

If you want the list of items included it can be found here:

https://docs.google.com/document/d/1...Y6Q8xVNM8/edit

Last edited by Spaarky1978; December 18th, 2012 at 03:07 PM.
Spaarky1978 is offline   #205
Spaarky1978
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Old December 18th, 2012, 02:47 PM
Found an error with 1 of the items. Andrew is kind enough to update it. I will just update the file so the previous link will work.
Spaarky1978 is offline   #206
thistledown
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Join Date: Jun 2012
Posts: 59

Old December 20th, 2012, 08:47 AM
Quote:
Originally Posted by Aaron View Post
Minions and animal companions shouldn't be throwing this error. I remember fixing it, let me investigate.
Any update on this? I can send the file that's throwing up the error. (Sounds like it's a bug though, so might move this to another thread or PM.)
thistledown is offline   #207
Aaron
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Join Date: Oct 2011
Posts: 6,793

Old December 20th, 2012, 10:51 AM
Unfortunately it slipped down the priority list and I didn't get around to checking things out before yesterday's release. If you'd like to send me the file I'd appreciate it.
Aaron is offline   #208
bodrin
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old December 20th, 2012, 04:17 PM
Got this trait coded, compiles and works, apparently.

Code:
~ Add +1 Trait Bonus to our damage to devils and followers of Asmodeus

#situational[hero.child[Damage],"+1 damage to devils and followers of Asmodeus",field[thingname].text]
However the text doesn't appear when hovering over the damage fields.

Any possibility of getting this into HL, figure its worth asking as we have a bunch of other new shiny stuff?

Pretty please?

Dormio Forte Somnio


Community Created Resources :
Data Package Repositories :
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Hero Lab Help- Video Tutorials and Pathfinder FAQ

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bodrin is offline   #209
lifer4700
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Join Date: Nov 2011
Location: Michigan
Posts: 182

Old December 21st, 2012, 07:02 AM
If I'm understanding correctly, there are only two "CountAs" tags:

FtCountAs - makes the current class Count As another class in regard to feats.
ClsCountAs - makes the current class Count As another class for multiclass restriction requirements (to avoid becoming an Ex-Whatever)

I would love it if there were a third:

AbCountAs - which would make the current class Count As another class in regard to abilities.

To avoid having to re-create abilities like Defensive Roll (cRogDefRoll) which are hard coded to look at Rogue. (and ninja, bard, witch)

With this, #levelcount run from an ability could then report 10 levels of Rogue, even if it's 6 Classes.cHelpRog, and 4 AbCountAs.Rogue, and there would be no need to make copies of abilities unless we want to actually change when they're available.

----------------------------------------------------

If something like this already exists, please let me know!

If not, please consider this an Enhancement Request!


=================================================
EDIT
=================================================
I don't mean to hijack the thread, my post was moved here.
Apparently, this is not something that exists, and is therefore a Requested Capability.

Last edited by lifer4700; December 25th, 2012 at 06:01 PM.
lifer4700 is offline   #210
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