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Ajax
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Old January 14th, 2017, 09:41 AM
Thank you!
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Lkj
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Old January 14th, 2017, 11:43 AM
So I see that import export for 5e is delayed until some other changes are implemented. Any word on what those changes are? Backend stuff or something I'd notice?

AD
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mazzy
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Old January 14th, 2017, 04:22 PM
Quote:
Originally Posted by Lkj View Post
So I see that import export for 5e is delayed until some other changes are implemented. Any word on what those changes are? Backend stuff or something I'd notice?

AD
Here I was, excited to finally split up my main campaign into different adventures, mechanics, etc, when lo and behold I hit the Manage Exports button only to receive a lovely message essentially saying "Hang on there lil missy, you ain't gonna be exporting tonight..." The gaming gods are surely cruel to tease me this way
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rob
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Old January 14th, 2017, 08:50 PM
Quote:
Originally Posted by Lkj View Post
So I see that import export for 5e is delayed until some other changes are implemented. Any word on what those changes are? Backend stuff or something I'd notice?

AD
Here's the text from the release notes on the subject. I'm not sure how to say it better, so please let me know what aspects of this aren't clear and I'll do my best to fill in the missing pieces.

NOTE! We have a major overhaul of the D&D 5th Edition game system structure mapped out, but deploying it on the eve of a weekend would require us to force everyone to login and upgrade to access the server. We’ve deemed that too potentially disruptive for users, so we are holding off on that change. The ramifications of this decision are that we cannot enable the export/import mechanisms for D&D 5th Edition realms until after the new changes are deployed for everyone. Consequently, export and import of D&D 5th Edition realms is temporarily disabled.
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Lkj
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Old January 15th, 2017, 07:50 AM
Quote:
Originally Posted by rob View Post
Here's the text from the release notes on the subject. I'm not sure how to say it better, so please let me know what aspects of this aren't clear and I'll do my best to fill in the missing pieces.

NOTE! We have a major overhaul of the D&D 5th Edition game system structure mapped out, but deploying it on the eve of a weekend would require us to force everyone to login and upgrade to access the server. We’ve deemed that too potentially disruptive for users, so we are holding off on that change. The ramifications of this decision are that we cannot enable the export/import mechanisms for D&D 5th Edition realms until after the new changes are deployed for everyone. Consequently, export and import of D&D 5th Edition realms is temporarily disabled.
Hey Rob, my apologies if my post came out as a complaint. I did read the release notes and I understood. I was just curious about what the structural changes are. It was an idle question not a complaint. I know you guys are working hard. Thanks
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rob
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Old January 16th, 2017, 01:42 AM
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Originally Posted by Lkj View Post
Hey Rob, my apologies if my post came out as a complaint. I did read the release notes and I understood. I was just curious about what the structural changes are. It was an idle question not a complaint. I know you guys are working hard. Thanks
Gotcha. The current structure needs to be refined further so that it more closely matches the official rulebook structure. They are NOT sweeping changes. But the changes are sufficient enough that, if we enable export and import right now, we'll have to reconcile retroactively accommodating all that cleanly. That's more work for us that can be avoided by simply disabling the operations until the new changes are deployed. So we took the simpler path, since it's only going to be a short delay for everyone.
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Lkj
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Old January 16th, 2017, 01:30 PM
Quote:
Originally Posted by rob View Post
Gotcha. The current structure needs to be refined further so that it more closely matches the official rulebook structure. They are NOT sweeping changes. But the changes are sufficient enough that, if we enable export and import right now, we'll have to reconcile retroactively accommodating all that cleanly. That's more work for us that can be avoided by simply disabling the operations until the new changes are deployed. So we took the simpler path, since it's only going to be a short delay for everyone.
Thanks for the info. Make sense.

AD
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AEIOU
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Old January 14th, 2017, 04:31 PM
It seems to me that the Market roll-out will continue more-or-less as follows:
1) bug fixes
2) add 5e import/export
3) bug fixes
4) add free stuff
5) bug fixes
6) add KS stuff
7) add market stuff
8) calendars (just kidding, well not really, it'll be after the market, eventually)

Report RealmWorks bugs here
Report Pathfinder HeroLab bugs here
Report 5e HeroLab bugs here
Report 5e HeroLab Community Pack bugs here
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daplunk
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Old January 14th, 2017, 04:39 PM
Better than...

1) add 5e import/export
2) add free stuff
3) add KS stuff
4) calendars (just kidding, well not really, it'll be after the market, eventually)
5) Its broken

Realm Works - Community Links
Realm Work and Hero Lab Videos
Ream Works Facebook User Group
CC3+ Facebook User Group

D&D 5e Community Pack - Contributor
General Hero Lab Support & Community Resources
D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base

Obsidian
Obsidian TTRPG Tutorials
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AEIOU
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Old January 14th, 2017, 05:52 PM
Totally agree. I'm hoping the bug fixes this weekend and the deserved catch up on sleep allow for 5e import/export by next weekend. *fingers crossed*
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