Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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I wouldn't do that, I've been bit by it before. Bootstrapped equipment isn't like regularly purchased items, so the character won't be able to sell it or drop it or anything as long as they have the thing that bootstrapped it. Although if they changed "careers" (or whatever boostrapped the gear) they'd also lose or otherwise change all that gear. I don't remember if I found a way to add gear in some way other than using the bootstrap mechanic, though, but I don't think I did. I definitely can't think of a way off the top of my head to just add gear like that.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#71 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Hmmm. A couple of the Edges in Broken Earth do that (as they give a weapon free as part of the edge). I'll have to look into that further.
Edit: You're right that there seems no way to delete it, but it seems to be accepting "dropped to ground". Last edited by Paragon; July 3rd, 2015 at 05:35 AM. |
#72 |
Senior Member
Join Date: Feb 2010
Posts: 874
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I guess you could make a duplicate of the equipment that was no cost and only selectable if you had that Edge or whatever, but there's probably no point since you can select equipment at no cost anyway.
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#73 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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I would just note it, although if it's a special weapon (as in it would be affected with some bonuses or something, like trademark weapon does) then you may want to look at how Trademark Weapon handles that. Other than that I usually just add a "NOTE:" to the end of the Edge description with text saying the player will need to manually add whatever it is at no cost.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#74 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Wait, what? You are bootstrapping items? You can auto-add them. I successfully did it for Deadlands as I show here:
http://forums.wolflair.com/showthrea...uto-add&page=2 Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#75 |
Member
Join Date: May 2012
Location: Reading, UK
Posts: 79
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Adding it to a note is certainly a hell of a lot easier than creating random bits of equipment and gear that have no real benefit to the game. Some of the careers do things like grant you a pair of flying goggles. Woo, how exciting :/
You've just saved me an awful lot of time and effort tonight! Working on: Official Achtung! Cthulhu datafiles |
#76 |
Member
Join Date: May 2012
Location: Reading, UK
Posts: 79
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Quote:
Working on: Official Achtung! Cthulhu datafiles |
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#77 |
Member
Join Date: May 2012
Location: Reading, UK
Posts: 79
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Thanks for the Smarts check code SeeleyOne, that worked brilliantly. I ended up with one minor change as it turns out I needed to see how many points had been spent on Smart skills in total, rather than how many Smarts skills had been taken. So the Smarts check changed to
Code:
foreach pick in hero from Skill where "Attribute.attrSma" smacount += (eachpick.field[trtFinal].value) nexteach ~ 5 is the minimum smacount possible when spending 4 points, granting knowledge 1d10. ~ Any other combination would give a higher total if (smacount >= 5) then total += 1 endif Working on: Official Achtung! Cthulhu datafiles |
#78 |
Senior Member
Join Date: Feb 2010
Posts: 874
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I don't think I'd ever even noticed auto-add.
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#79 |
Member
Join Date: May 2012
Location: Reading, UK
Posts: 79
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It is so unobtrusive and doesn't really explain itself
Working on: Official Achtung! Cthulhu datafiles |
#80 |
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