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Old December 2nd, 2000, 01:52 AM
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There are 14 messages in this issue.

Topics in this digest:

1. V1.4 + V2
From: David Baas <d_baas@start.com.au>
2. RE: V1.4 + V2
From: "DiPonio" <DiPonio@voyager.net>
3. RE: V1.4 + V2
From: Rob Bowes <rob@wolflair.com>
4. Re: Re: {AB} The new vehicle Construction RUles
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
5. Re: Custom Vehicle
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
6. Re: Re: Custom Vehicle
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
7. Re: Re: {AB} The new vehicle Construction RUles
From: JDredd <no_toole@yahoo.com>
8. mage knight
From: zebuleon@peoplepc.com
9. Re: mage knight
From: DeadEye <deadtechinc@yahoo.com>
10. WFB6 Files - Minor Bug
From: Rob Bowes <rob@wolflair.com>
11. Re: mage knight
From: zebuleon@peoplepc.com
12. mail-group
From: "Rudy Diaz" <rodolffo@home.com>
13. What speed can a custom vehicle have? was: RE: Custom Vehicle
From: Scott Balfour <sbalfour@mindspring.com>
14. Re: Re: mage knight
From: Rob Bowes <rob@wolflair.com>


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Message: 1
Date: Sat, 2 Dec 2000 0:20 +8000
From: David Baas <d_baas@start.com.au>
Subject: V1.4 + V2

Hi

I was just wondering if there is anyway to get V2 army builder files
to work with version 1.4. I am reluctant to upgrade as I have paid for
the older versiion, and now it seems it is unsupported.

David Baas

__________________________________________________ ________________
Get your free Australian email account at http://www.start.com.au



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Message: 2
Date: Fri, 1 Dec 2000 10:22:24 -0800
From: "DiPonio" <DiPonio@voyager.net>
Subject: RE: V1.4 + V2

If you have purchased the older version on CD it is a free upgrade. If you
just got the reg code for your computer, its a small upgrade fee.

The v2 files do not work with v1.x

You can get the download from the www.wolflair.com website.

Hope this helps.

TP


-----Original Message-----
From: David Baas [mailto:d_baas@start.com.au]
Sent: Tuesday, November 28, 2000 8:20 AM
To: ab@support.wolflair.com
Subject: [AB] V1.4 + V2


Hi

I was just wondering if there is anyway to get V2 army builder files
to work with version 1.4. I am reluctant to upgrade as I have paid for
the older versiion, and now it seems it is unsupported.

David Baas

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To unsubscribe from this group, email

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Message: 3
Date: Fri, 01 Dec 2000 11:02:32 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: RE: V1.4 + V2

There is no way to get V2 data files to run under V1.4. And the old product
is not "unsupported" - some users are content with the old version and
continue to use it, and I continue to answer support questions about it.
The issue is that the new version adds in LOTS of new functionality to the
DATA FILES. Consequently, those data files can't be read by the old
version. All of this new functionality is now being used by the people
writing the data files. This makes it easier for end-users to create
rosters, plus it's easier to write the data files. That's why the majority
of people (including data file authors) have made the switch. This is
typical with most software products. However, unlike most software
products, you don't have to buy the product all over again. Instead, the
upgrade fee is either $8.00 or $9.95 (depending on when you registered
V1.x), which is pretty darn small. And CD users can even upgrade for free.

Thanks, Rob


At 10:22 AM 12/1/00 -0800, you wrote:
>If you have purchased the older version on CD it is a free upgrade. If you
>just got the reg code for your computer, its a small upgrade fee.
>
>The v2 files do not work with v1.x
>
>You can get the download from the www.wolflair.com website.
>
>Hope this helps.
>
>TP
>
>
>-----Original Message-----
>From: David Baas [mailto:d_baas@start.com.au]
>Sent: Tuesday, November 28, 2000 8:20 AM
>To: armybuilder@egroups.com
>Subject: [AB] V1.4 + V2
>
>
>Hi
>
>I was just wondering if there is anyway to get V2 army builder files
>to work with version 1.4. I am reluctant to upgrade as I have paid for
>the older versiion, and now it seems it is unsupported.
>
>David Baas


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com


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Message: 4
Date: Fri, 1 Dec 2000 20:18:08 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Re: {AB} The new vehicle Construction RUles

One fine day in the middle of the night, JDredd <no_toole@yahoo.com> got
up to write:

>----> Well... I just called GW, and they said that Ork's can't get targeter's.
>Their justification, and I quote, "What kind of an Ork would USE a targeter?!?!"

Yeah, you'd never see an Ork use equipment that belonged to someone
else! Of all the races in the galaxy, they're the least likely to nick
bits of enemy tanks and nail them together! I'm sure GW would never let
them use another races weapons or equipment!

<lie mode cancel>

>Anyway... Oh, and they also clarified, that for the price discrepency's on the
>twin-bolter and sonicblaster on the chaos list, to use the summar chart prices
>(5 and 8, respectively).

OK.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


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Message: 5
Date: Fri, 1 Dec 2000 20:20:12 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Custom Vehicle

One fine day in the middle of the night, Matthius <Mathius@ticnet.com>
got up to write:

>Okay my take on this whole mess... yes you have to take souped up engines
>and then only get granted the fast rule to a normal sized vehicle correct?
>How are you supposed to make a lumbering normal vehicle?

You can't.

>Now stay with me
>here.

Oh, sorry.

>If that table was only to reflect the cost of the souped up upgrade
>(Which I tend to think it does) then why have a listing for small and normal
>for lumbering?

Staff incompetence would be my bet...

>This is what's causing a lot of the confusion. Okay let's say
>take a Leman Russ... Normal Tank.. add Souped up engine.. makes it fast..
>okay now its +20.... what if I want to make it Lumbering? tells me it's
>+10.. then take Souped up engines now makes it Agile... +15...
>
>See the confusion? Sheesh... sooo many holes in this thing... If Lumbering
>wasn't intended for Normal or Small Vehicles why have a point cost? Why have
>a point cost for War Machine to move "normal" or "fast"... sheesh... I can
>put a battlecannon shell right through that hole...

I would agree with the "all the points costs are in a table, you can
choose what you want" school of thought, but for one thing - there's a
table you consult to find out how fast your vehicle is. E.g., Normal +
Tank = normal, War Machine + Walker = Lumbering, etc.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


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Message: 6
Date: Fri, 1 Dec 2000 20:22:47 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Re: Custom Vehicle

One fine day in the middle of the night, Russell Sparkes
<rjs@inorbit.com> got up to write:

>Colen, (chuckle) you thought the Marine Scout Seargent and the sniper
>rifle was bad... this sounds much, MUCH worse. Good Luck!
>I'm glad it's you and not me! <*grin*>

I'm sharpening my arrows quite literally as we speak.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


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Message: 7
Date: Fri, 1 Dec 2000 13:19:10 -0800 (PST)
From: JDredd <no_toole@yahoo.com>
Subject: Re: Re: {AB} The new vehicle Construction RUles




'Not Colin' McAlister & The Skrills <demandred@skrill.org> wrote:
Yeah, you'd never see an Ork use equipment that belonged to someone
else! Of all the races in the galaxy, they're the least likely to nick
bits of enemy tanks and nail them together! I'm sure GW would never let
them use another races weapons or equipment!


----> yeah dude, i hear you. I think it's kinda bogus as well. But then again, asking the rulezboyz is actually like asking some stranger on the street. Some of GW's people they have working for them, (some, not all so don't start jumping on my back) really don't know squat about the games. Besides, any ruling that they give you is only their opinion, and, as with all things else GW, it's not official till it's published CA in WD... but it's just stupid that they can't (or don't yet, maybe in the future) have clarifications handy for a CA article. Blah.


- Nate
"Please, won't you be my Italian lover?"-3 Day Meat Sale


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Message: 8
Date: Fri, 01 Dec 2000 23:48:46 -0000
From: zebuleon@peoplepc.com
Subject: mage knight

has anyone considered doing a mage knight AB file?

Zeb



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Message: 9
Date: Fri, 1 Dec 2000 20:56:40 -0800 (PST)
From: DeadEye <deadtechinc@yahoo.com>
Subject: Re: mage knight

Doesn't make sense to do. All the stats are right on
the dial base, including point cost.


--- zebuleon@peoplepc.com wrote:
> has anyone considered doing a mage knight AB file?
>
> Zeb
>
>


=====
"Busses stop at Bus Stations. Trains stop at Train Stations.
On my desk, I have a Work Station..."
--Steven Wright
Lee Langston
Silver Band Team Member
Z-Man Games
http://www.geocities.com/deadtechinc

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Message: 10
Date: Fri, 01 Dec 2000 21:11:06 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: WFB6 Files - Minor Bug

Chris,

I just stumbled across a minor bug to put on the fix list. The Javelin &
Shield option for Lizardmen currently modifies the strength by -1 instead
of the Save by -1.

Thanks for taking on the onerous task of creating and maintaining these
files. I understand the investment of time and energy involved, and I
GREATLY appreciate it. :-)

Thanks, Rob

---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com


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Message: 11
Date: Sat, 02 Dec 2000 05:44:21 -0000
From: zebuleon@peoplepc.com
Subject: Re: mage knight

--- In armybuilder@egroups.com, DeadEye <deadtechinc@y...> wrote:
> Doesn't make sense to do. All the stats are right on
> the dial base, including point cost.
>

It would come in handy if you want to look at your whole collection.
Instead of having to look at each and every model and all the clicks
for each one. It still could be just as useful as it is for any other
game.

zeb



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Message: 12
Date: Fri, 1 Dec 2000 23:34:39 -0800
From: "Rudy Diaz" <rodolffo@home.com>
Subject: mail-group

join



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Message: 13
Date: Sat, 2 Dec 2000 00:51:27 -0700
From: Scott Balfour <sbalfour@mindspring.com>
Subject: What speed can a custom vehicle have? was: RE: Custom Vehicle

To quote from p76 CA of WD251(US):

"4. Work out speed
Next you need to record the speed of the vehicle on its datafax. This is
very straight-forward; just look it up by cross-referencing the vehicle's
size and type on the chart above to see what speed it normally has. Note
you can upgrade your vehicle's starting speed to your own choice by paying
the additional points for it (see later on - Cost of Speed table)."

Sounds like you can have a fast warmachine. For that matter, any other
speed of any other thing. Does this make souped-up engines worthless...uh,
yes.

On another note, am I completely flaking here and missing how to make
modifications to weapons on vehicles(custom)? Like mega, long-barreled, et
cetera? I can't figure it out.

And lastly (most importantly), thanks 'Not Colin' for all your hard work on
making these datafiles work. Your addition of the VDR was certainly above
and beyond the call of duty.

Cheers
Scott
sbalfour@mindspring.com

Colorado Springs 40K - http://www.egroups.com/group/cs40k/info.html



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Message: 14
Date: Sat, 02 Dec 2000 01:59:29 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Re: mage knight

Do you have a spoiler list for the game? If you can send me a complete list
of all the figs and all their stats, I'll see what can be done about
getting a data file put together.

Thanks, Rob


At 05:44 AM 12/2/00 +0000, you wrote:
>It would come in handy if you want to look at your whole collection.
>Instead of having to look at each and every model and all the clicks
>for each one. It still could be just as useful as it is for any other
>game.
>
>zeb


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com


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