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schreiber at freek-inc.co
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Old January 11th, 2000, 08:24 AM
> #1 As you discovered, you can't utilize conflict groups when different
> units can take items in various amounts. You also can't impose a limit on
> the number of items of a particular category if that number varies. The
> solution is to use the "clmt" attribute for units. Using this attribute,
> you can restrict that Unit X may only take 2 items of Wargear, 2 items of
> Exarch Skills, and 1 item of Exarch Wargear. If conflict groups work, that
> is preferable (IMHO). When conflict groups don't work, "clmt" is the
solution.

clmt:warg<=2
This is, what I entered in the External Attributs field.
Doesnīt work, I donīt see my mistake.

warg is the abbr. for Wargear
The unit can still take up to 5 items of the group wargear.
(using AB 1.4d)

Suggestions?


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  #11 Reply With Quote
demandred at skrill.org
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Old January 11th, 2000, 11:35 AM
One fine day in the middle of the night, [Freek Inc] Mathias Schreiber
<schreiber@freek-inc.com> got up to write:

>clmt:warg<=2
>This is, what I entered in the External Attributs field.
>Doesnīt work, I donīt see my mistake.
>
>warg is the abbr. for Wargear
>The unit can still take up to 5 items of the group wargear.
>(using AB 1.4d)

Are you sure you're not confusing Items with Options? clmt: works with
Items, I use it to make sure the Farseer takes at least one power. If
you're talking about options, use something like:

must:categ=Banana+Haddock@min=5

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  #12 Reply With Quote
schreiber at freek-inc.co
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Old January 11th, 2000, 11:51 AM
No Prob, I know what Items are
In the definition file i have made 4 categories of Items

Wargear [warg]
Vehicle Upgrade [vehc]
Exarch Wargear [exe]
Exrach Skills [exp]

Maybe I should post the files somewhere for download, so everybody can see
through and help me find the error


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  #13 Reply With Quote
schreiber at freek-inc.co
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Old January 11th, 2000, 12:00 PM
No Prob, I know what Items are
In the definition file i have made 4 categories of Items

Wargear [warg]
Vehicle Upgrade [vehc]
Exarch Wargear [exe]
Exrach Skills [exp]

Maybe I should post the files somewhere for download, so everybody can
see
through and help me find the error

(if this posting should appear 2 times, sorry)


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rob
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Join Date: May 2005
Posts: 8,232

Old January 11th, 2000, 12:41 PM
<x-flowed>
>clmt:warg<=2
>This is, what I entered in the External Attributs field.
>Doesnīt work, I donīt see my mistake.
>
>warg is the abbr. for Wargear
>The unit can still take up to 5 items of the group wargear.
>(using AB 1.4d)
>
>Suggestions?

The "clmt" attribute is a validation attribute. As such, it does not
preclude the selection of more than 2 pieces of wargear. Instead, it flags
a validation error when you select more than 2 pieces. You should see the
new message in the list of validation issues for the roster. Please check
to see if this is happening properly.

There is also a nasty little (and SUBTLE) bug that slipped into V1.4d that
you should be aware of. The problem is that an internal value is not being
set properly if a special condition exists within AB. That condition is
that *NO* "global" validation rules exist in the data file for the loaded
roster. Since virtually all data files have at least ONE global validation
rule, this bug never materialized before. By global, I mean a rule that
spans the entire roster, such as "trat", "tlmt", etc. This bug affects many
validation rules, such as "umax" and its kin.

Fortunately, the work around is pretty easy. :-) The workaround is to
simply define a nonsense global validation rule that applies to all
rosters. This is done by defining an augmentation record with a race prefix
of "xx" (i.e. it applies to all of the races). The easiest solution is to
define an attribute that will never be applicable, such as
"tlmt:none-pct=100@max". This limits all units of type "none" to be no more
than 100% of the roster points, which is useless, except in this case where
we need a workaround. :-)

Hope this helps, Rob

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