Senior Member
Join Date: Jul 2015
Posts: 216
|
The number of lines of code is irrelevant. Unless you have some proof that cross platform apps are small. And, if the only lone viable solution is to remain connected to the internet 24/7, then that is a sad state of affairs.
|
#21 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
|
Quote:
As for bringing games from HLO to HLC, it's theoretically possible. However, it would require a major reallocation of resources away from HLO to accomplish that. If we could afford a larger team, then we'd potentially be able to do something like that, but I don't see it as realistic in the near term, at least. Now that the rewrite of everything is behind us, this is something that could potentially again be possible. It would require a chunk of time to instrument it all, but it's doable on our end. I haven't spoken with Doug in quite some time, and FG would also have to allocate the necessary resources on their end to import what we export. So it's a big question mark right now, and I don't envision having the bandwidth to actively pursue something like that until at least next month. That said, if you want to explore FG's interest from a consumer standpoint, feel free to do so. |
|
#22 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
|
Quote:
I said absolutely nothing about cross-platform apps being small. You apparently just made that up. Please don't ascribe comments to me that I never said. There are massive apps written to be cross-platform. Those apps were written using toolkits other than C++ and would likely be where we focused if we were going to rewrite the engine. But we're not doing that, since it would require a huge amount of time and serve no useful purpose. The internet is the future. 24/7 connectedness is the norm and becoming more ubiquitous every month. Is it everywhere yet? Nope. But that connectedness is a cornerstone of role-playing games. So we've embraced that. Given situations like the current coronavirus outbreak, that connectedness is even more critical, since many are reluctant to game in person for the time being. I'm sorry you feel our adoption of the internet is a sad state of affairs, but it's the path we've chosen to go down. |
|
#23 |
Senior Member
Join Date: Apr 2011
Posts: 101
|
|
#24 |
Senior Member
Join Date: Apr 2017
Location: Wellington, NZ
Posts: 101
|
This was a smart-alec answer.
HLC required the internet to download the application and the data files. 🎲 Pathfinder 2e GM Need spawns invention, but imagination gives rise to need. — Logic of Design |
#25 |
Senior Member
Join Date: Apr 2011
Posts: 101
|
It requires a one-time connection to the Internet to set it up initially. After that, you can use it 100% offline. That's a huge feature that HLO can never support. Call it a smart-alec answer all you want, it's the simple truth and it shouldn't be glossed over as if HLC is inherently inferior in all ways.
|
#26 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
|
Whoa! Calm down, folks!
That's a fair statement that HLC can operate offline and HLO cannot. I didn't consider that when I was thinking about features in my post above. I wasn't intentionally glossing over it. I just didn't think of it. And it's not that HLC is somehow "inferior". It's just that the connectedness of HLO allows us to do so much that we could not do before. And I'm excited about those prospects and being able to bring some really cool features to HLO. |
#27 |
Senior Member
Join Date: Mar 2016
Posts: 453
|
|
#28 |
Senior Member
Join Date: Aug 2008
Posts: 302
|
With all that you said, Rob, I would hope that Offline Use would be a feature for use for the platform, if only as a character sheet reader type stasis. There are areas and places where connectivity is not available or is charged for or sketchy. (Gen Con for example) There needs to be some way to access characters and have them available without an online sign in or a good print out (which has improved but needs more info and better formatting) of the character for one to use.
|
#29 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
|
This is definitely part of the roadmap. And it's a pretty high priority item on that roadmap. The critical caveat is that it will be as a VIEWER and not allow modifications that need to go through the server (which is everything now, but we'd like to make things like HP and the like able to be adjusted while offline).
|
#30 |
|
|