Junior Member
Join Date: Aug 2017
Posts: 7
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My DM uses a custom point buy system for stat generation - is there a way to add my own point buy system, or will I have to just manually generate then use the select stats method?
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#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Yes, in the editor, in the General section, Mechanics tab, create a new Mechanic, and select "Attribute Cost Mechanics" as the "Overrides..." selection. Then, enter the new costs in the "Attribute Cost Table". Then, add a source to your Mechanic. Once you've saved your mechanic, the attribute costs will be overridden, as long as that source is checked.
Note that with mechanics, "Test Now!" will work the very first time, but if you have to edit things later, you'll have to go back to the main program and use "Quick Reload Data Files" from the Develop menu. |
#2 |
Junior Member
Join Date: Aug 2017
Posts: 7
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Quote:
Added a Mechanic, Point Buy: Test, gave it a description and the summary was the same Point Buy: Test title, selected Attribute Cost Mechanics, edited the table with 1's down the line (His system is 14 point buy, 1 point per attribute point no matter the number,) left the Point-Buy Attribute Minimum and Maximums blank since he also prefers 7 and 18, hit Save, Test Now - couldn't see that in the attribute generation dropdown in the Ctrl+K window, so selected Quick Reload Data Files, and it's still not there? |
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#3 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 468
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Did you add a source to it? Otherwise it won't show up in the Ctrl-K window.
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#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Don't enter "1" everywhere - enter the total cost for an attribute of that value in each row.
In terms of showing up in the first place, Lord Magus already covered that part, and pay attention to which header you're putting your source under - don't just assign it to the default location, or it won't be among the point-buy settings. |
#5 |
Senior Member
Join Date: Jun 2008
Location: Jersey City
Posts: 326
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Our present campaign uses an 18 point-buy system, so I selected 20 points and put in a -2 point buy adjustment.
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#6 |
Junior Member
Join Date: Aug 2017
Posts: 7
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Quote:
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#7 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Quote:
You said you left the min/max at the defaults of 7/18, so you can start at 7 with a -3, -2 in 8, and so on up to 8 in the 18 row. |
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#8 |
Junior Member
Join Date: Aug 2017
Posts: 7
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#9 |
Junior Member
Join Date: Aug 2017
Posts: 7
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Hrm. Ok, I must be doing something wrong here.
Code:
Tools, Editor. Open data file C:\ProgramData\Hero Lab\data\pathfinder\Rizza.user Go to the Mechanics tab. New(Blank) Enter the Name, Description, Unique ID, Summary text. Select Attribute Cost Mechanics in Overrides. Fill out the 12 fields in Attribute Cost Table that I need to modify. Select Advanced Player's Guide under Sources Save Test Now! Tried selecting one of the point buy systems, going to attributes - the standard point buy rules are still in effect. What am I missing? Edit - Ok, that's weird. Gave up for now, closed editor, reopened a portfolio i'd been working on... suddenly the point values are correct, and I just need to update the total spendable points, it seems? Edit2 - AHA. Creation Method. Well there we go; nice. Last edited by Fyrhtu; January 18th, 2020 at 05:09 PM. Reason: Dur |
#10 |
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