Junior Member
Join Date: Feb 2012
Posts: 16
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Github sounds great idea to group effort it. Glad to see you're good!
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#91 |
Junior Member
Join Date: Jan 2011
Posts: 2
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I'm down for a GitHub collaborative effort. I'm new to custom data for HL, but I'm passionate about Savage Rifts and would love to contribute in any way I can.
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#92 |
Junior Member
Join Date: Apr 2017
Posts: 2
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I am about to start doing this myself for my own campaign, so if there is already a community effort started I'd much prefer just contributing to that on GH. If that is getting set up please let me know and I will be happy to help.
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#93 |
Senior Member
Join Date: Sep 2009
Posts: 173
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I was wondering, do the tailored spell lists require a level of coding or is there a way to do it already built into Herolab, perhaps from pathfinder or DnD?
Salcor |
#94 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Usually the way that's done is to do separate Arcane Backgrounds and then limit those to a subset of powers. There's built in functionality to do that.
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#95 |
Senior Member
Join Date: Sep 2009
Posts: 173
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Thanks for the info.
Salcor |
#96 |
Junior Member
Join Date: Apr 2017
Posts: 2
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If it's not on Github yet does someone have a copy of the files they could send me directly? I am raring to go get Savage Rifts set up in Herolab and I don't want to duplicate effort.
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#97 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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I think I set this up right.....
https://github.com/TCArknight/Savage-Rifts The Rifts.dat should be Rifts.user, but for some reason I couldn't get a *.user file to show up for commit.. Thomas |
#98 |
Senior Member
Join Date: Sep 2009
Posts: 173
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So I am looking at the Rifts Data file and hit an issue beyond my knowledge. When I attempt to compile the data file it gives me an error associated with the Breed Advantage Racial ability. It say the eval script points to hero.child[resRacEdge] that does not exist. I am not even sure what resRacEdge is.
Salcor |
#99 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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That's in the savrifts_resource.dat file. Grab a copy of all four files if you haven't and it should be ok.
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#100 |
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