Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,293
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Hi Team, So... we have the ability to import and export! WHICH IS AMAZING! However right now we don't have any content. Since we have a bit of time before the content market is released I figured why don't we all work together to create some content that can later be released to the entire community! I propose that we, the collective group of RW Game Masters, work together to create a dungeon that can later be shared with everyone! Think of it as an opportunity to really give this new functionality a good and proper test while also showing the amazing potential that exists within Realm Works to create, manipulate and share content! How To Participate If you want to join in, simply do the following:
Content Restrictions No copyright content can be used. Content should be suitable for all ages (lets keep it appropriate for the kids). Content Standards Content Sharing Guidelines Game System Please use the 'System Neutral' game system to build your dungeon realm. Having consulted with LW on this they suggest this as the best game system to use for compatibility with all other game systems. Game Setting The aim will be a generic fantasy setting since that is a popular setting that people use. Timeline Dungeons don't create themselves over-night and we all have work and RPG's to run. Therefore dungeon entries will be accepted from now until the start of March 2017. Theme Personally I don't think we need one. Lets focus on making something random and fun. Handling Monster Stats I suggest we don't attempt to handle monster stats. Lets assume the user will already have the monsters at their disposal. We can therefore type monster names and make them bold indicating the user should refer to the bestiary of their game system. RW should links to the content anyway should the user have those monsters entered. To get us started here is a generic overland entrance that should be easy enough for any of us to slide into just about any setting and hopefully get those creative juices flowing. CLICK HERE to discuss the overland map and make suggestions on the content of the overland map. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials Last edited by daplunk; February 6th, 2017 at 06:21 PM. |
#1 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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Interesting idea!
Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#2 |
Member
Join Date: Jul 2014
Location: Germany
Posts: 46
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I'm interested.
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#3 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,293
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I'm designing a puzzle level. Going to focus it completely on puzzles and traps. See if the players can kill themselves without my involvement.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#4 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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This looks awesome! Not sure how much time I'll have to contribute but I'll try. At the very least I'll be following along!
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#5 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,293
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Great to see some discussion starting to happen over at the GitHub.
I've created an issue to start tracking the level I'm working on. It's a huge puzzle that could prove rather deadly to a party who fails to think it through. Need some opinions on suitable damage for such a puzzle. To make it so the player's can't reach the end by simply soaking damage it really needs to do some serious damage. But is it going to be too hard for the party? Don't Cross The Same Color Twice! Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#6 |
Member
Join Date: Mar 2016
Location: New Hampshire
Posts: 96
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I'm totally loving this idea! I'm interested and will be putting time aside to work on this throughout the weeks. Thanks, daplunk and LW for including the community in a fun and engaging way
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#7 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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Quote:
It also depends on whether you are the GM-type to easily kill your PCs or you tend to keep them alive because they are important to the epic story that is unfolding. Edit: Read your bit on github - that could work. 25% is 25% :-) Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
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#8 |
Senior Member
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daplunk/Vargr,
I have one word for you: Grimtooths Dave Castles & Crusades Ruleset for Hero Lab Hero Lab (5E D&D) -> Fantasy Grounds Character Converter |
#9 |
Junior Member
Join Date: Aug 2011
Posts: 29
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Sorry I thought the idea behind this wasn't to create a 2 to 4 hour adventure. I thought it was to design a level of a dungeon to be put in a master dungeon and creating a larger scale quest. I would say this would be akin to ruins of undermountain where it was a massive multi leveled dungeon that would take several sessions to complete.
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#10 |
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