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Junior Member
Join Date: Jun 2015
Location: Phoenix, PCC
Posts: 28
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Reported this as well, but I am getting the Syntax error without the Rigger 5.0 pack purchased/installed. This might mean it is associated with an error/conflict in the core files somewhere, but don't quote me on that.
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#11 |
Member
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#12 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Almost done with 2.3, in order to fix this issue.
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#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Version 2.3, with a fix for the error that was being generated in 2.2, is available now.
I'm so sorry for letting that slip through - I've been using a beta version of Hero Lab itself for a while now, and I took advantage of one of its new capabilities, but I wasn't thorough about commenting out that new code, and then I did my final testing still using the beta version. Last edited by Mathias; April 25th, 2016 at 01:30 PM. |
#14 |
Member
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That worked
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#15 |
Junior Member
Join Date: Jan 2016
Posts: 15
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Thanks for the super fast fix guys, excited to see the new stuff.
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#16 |
Junior Member
Join Date: Jun 2015
Location: Phoenix, PCC
Posts: 28
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Huzzah. Now to go spend $10 on the Rigger pack.
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#17 |
Junior Member
Join Date: May 2012
Posts: 28
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The "Building the Perfect Beast" optional rule set is mentioned if you go to mod a drone, but I can't seem to find how you activate that optional rule.
Also, I can't seem to be able to equip metahuman gear like clothing on the anthropomorphic drones. Adding them just puts them in Cargo. |
#18 |
Senior Member
Join Date: Apr 2015
Posts: 343
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meta human sized anthro drones should have the option to wear personal armor.
Report it as a bug report so Matthias can tag it for fixing. |
#19 |
Senior Member
Join Date: Jun 2015
Posts: 102
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Quote:
Also, please Add Cyber Skull to the Drone Modification section. It might seem silly but its the only way we will be able to put cyber eyes and cyber ears in anthropomorphic drones. |
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#20 |
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