Senior Member
Join Date: Jul 2008
Posts: 1,321
|
The new Spellbook system appears to assume that a Wizard or Arcanist only starts with the Cantrips that appear in Core, and must pay or take as their free level-up spells any other 0-level spells. Can someone point me to an official Paizo ruling to this effect? I've never encountered anyone whose game made that assumption (though I've never done any Pathfinder Society play).
I've reported this as a bug, because at the very least I'd like a House Rule setting that overrides this. Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
|
Read the rules in the Ultimate Magic web extra pdf that these spells came from. Also, this has been the way HL has handled those spells since Ultimate Magic was released - only core o-level spells are automatically added to spellbooks.
If your GM says otherwise, use the "Buy for free" checkbox when adding them. |
#2 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
|
Quote:
Quote:
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
||
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
|
What's wrong with seeing them in the other spell list in the spellbook?
|
#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
|
|
#5 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
|
Thank you for the link. I still want a way to implement a House Rule that isn't awkward or clunky-looking. This is going to affect every spellbook using PC and NPC in our games.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds Last edited by charlieluce; April 10th, 2016 at 09:20 AM. |
#6 |
Senior Member
Join Date: Jun 2008
Location: Jersey City
Posts: 326
|
Quote:
It works the other way around as well. If your PC successfully researches a new cantrip, it doesn't magically pop up in every other wizard's book. |
|
#7 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
|
Okay, I get that the vast majority of non-PFS games are Doing It Wrong (believe me, I spent a lot of time searching through forums on the subject). It's still apparently an extremely common House Rule, and I'd like to see support for it - I outlined an approach in my Spell Costs topic that I think would work for everyone and would not be disruptive to implement.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#8 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
|
Adding *all* the level 0 spells to a hero's spellbook isn't something we want to do at the moment, because adding having all those spells on every character would use a lot of extra memory - even if you weren't using them, they're still there in the background, taking up space.
Not only that, with some of the addons we have - for example, 1001 spells - adding *all* the spells would mean you had over 100 spells in your starting spell list, which we think is a few too many. If it's something you want for your campaign, you have two options: 1) As Mathias suggests, add the level 0 spells you want "for free" to the spellbook 2) In the editor, create an adjustment that bootstraps the level 0 spells you want with the Helper.WizBoot tag (or equivalent other tag) and then add it to the hero. With either of these options, you can get the spells you want to make legal for your campaign. |
#9 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
|
I'm seriously considering adopting a House Rule that spellbook casters get their casting stat in 0-level spells of their choice (subject to any DM rulings) in their initial spellbook, though I'm afraid that it would be a terror to try and implement in Hero Lab.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#10 |
|
|