Senior Member
Join Date: May 2013
Location: Grand Forks ND
Posts: 130
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Well they brok 40k and have 7 days left i don't think it will be impossible.
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#61 |
Senior Member
Join Date: Oct 2011
Posts: 865
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generally crowdfunding do a lot the first couple days, and a lot the last couple of days, so its definitely possible.
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#62 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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I hope so!
New update with more content coming t5o D20 marketplace. really really hope we see more and more content!! Especially from average people, love to support the little people. |
#63 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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50K reached!!!! Unlimited Campaigns!!
Also new map and tile pack, upped my pledge again. /sigh |
#64 |
Senior Member
Join Date: Nov 2011
Location: Michigan
Posts: 182
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Almost $63k now!
Multi-touch multi-user is only a few $k away. |
#65 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Between lifer4700, Exmortis, Ladyofdragons, & AEIOU... I have revisited D20pro....
I originally crossed it off my list some 3yrs ago because of its lack of customization, and my preference to utilizing a hexgrid system. Your collective enthusiasm on the new KS, D20's new direction (Thanks specifically to AEIOU for asking the hard questions on the KS forum and Comments page), Rob's choice to try herolab & Realmworks integration with D20, and lastly a vote of support for the KS from my friend Anna Myer has pushed me "all in". So goodbye to Battlegrounds Games, hello D20Pro Unlimited.... Reasons to like:
Other proposed features:
May the culmination of LWD, Mesamundi, & D20 prove profitable for Mat, Tobias, & Rob as well as fruitful for the communities that support their efforts. |
#66 |
Senior Member
Join Date: Nov 2011
Location: Michigan
Posts: 182
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I had also written off d20pro in the past. I found it tied too closely to 3.5 and even pathfinder felt like a clunky afterthought. Adding abilities was far too cumbersome and don't even get me started on spells!
I ended up using MapTool simply because of the powerful, albeit cludgy, scripting system, and a dynamic lighting system and fog of war that is only now being rivaled by new comers, like roll20 (which is still not quite as good, but their scripting is much better) I'm throwing my hat back into d20pro's corner because I like what I've seen from them so far, the merging with Mesa Mundi is a plus, in my opinion, and the impending inter-operation with Lone Wolf certainly helps their cause quite a bit in my book also. By the way, the d20pro unlimited KS is over $65k already, so multi-user, multi-touch is a go. Last edited by lifer4700; September 12th, 2014 at 06:42 AM. |
#67 |
Senior Member
Join Date: Oct 2011
Posts: 865
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Now that they seem to have better lighting systems and it seems better vision blocking systems in plan, I too will consider it again. It was my primary reason why I didnt consider them back then.
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#68 |
Senior Member
Join Date: Dec 2011
Location: NJ, USA
Posts: 130
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I had written it off a long time ago as being one of those "online only" sort of things, not useful for our in-person gaming. I've been using maptools, but honestly the constant switching between multiple programs is annoying. I'm hoping to see the proposed better integration between hero lab/Realm Works/d20pro to reduce this issue. Also while I'm certainly hoping for some improvements in the UI, I think d20pro will work much better at the table than the hero lab combat interface. I have to make it less complex somehow, I feel like I'm floundering.
and maybe some day I'll have tons of extra money and buy me one of those mesa mundi multitouch screen overlays... ------------------------------------- "...You're going to backstab him with a ballista?" |
#69 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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The reboot for d20pro to Unlimited promises a lot of updates to the little annoyances many of us have had in the past. None were game-breakers but the program and interface could have been improved in a lot of places. With the merger with Mesa Mundi and if I recall correctly, the lead dev quitting his regular day job, the necessary focus to move this program forward is there. The KS funding doesn't hurt either as that gives them stability during this growth phase.
The piece shared during the KS that really impressed me was that they have actively sought out experts in the technical and gaming industries to act as advisers. Having some critical eyes that can peek behind the scenes and who can offer honest, timely, necessary feedback is really important. It will help them stay focused on what they already do well. And of course, the partnership with LW was crucial. HL support is really a necessity for me. I'm hoping RW support can be added to allow better workflow, tracking of maps, storing of prepared scenarios, importing of HL portfolios, etc. And if there can be interoperation between the three programs to allow data to stay synched between them.... WOW. Just WOW. The future is indeed bright. |
#70 |
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