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EightBitz
Senior Member
 
Join Date: May 2013
Posts: 1,458

Old July 19th, 2014, 11:56 PM
I submitted a bug report for this. I was just curious if anyone else is seeing this issue or if I'm missing something simple.

First of all, this isn't specific to the new release. I noticed this
in earlier versions as well.

I'm creating a hierarchy of contained articles.
Savage Worlds
- Combat
-- Initiative
-- Movement
-- Actions
-- Attacks
-- Shaken

Savage Worlds is a source article, and a containing aritcle for
Combat. Combat is a Gameplay article as a containing topic.
Initiative, Movement, Actions and Attacks are Gameplay articles under
Combat. Shaken is a malady/affliction aritcle.

I'm adding numeric identifiers to each article under Combat, to help
illustrate the flow of combat. That gives me:

Savage Worlds
- Combat
-- Initiative (01)
-- Movement (02)
-- Actions (03)
-- Attacks (04)
-- Shaken (05)

I click the Tool icon in the "Mechanics Ref" box, and select "Show
identifiers as prefix when available." That gives me:

Savage Worlds
- Combat
-- 01 - Initiative
-- 02 - Movement
-- 03 - Actions
-- 04 - Attacks
-- Shaken (05)

Notice the Shaken article was unaffected.
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Farling
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Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623

Old July 20th, 2014, 01:29 AM
The developers want the prefix to work on some topic categories but not others. If you look at the category definition it will say if the identifier is a prefix or postfix.
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EightBitz
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Join Date: May 2013
Posts: 1,458

Old July 20th, 2014, 09:59 AM
Quote:
Originally Posted by Farling View Post
The developers want the prefix to work on some topic categories but not others. If you look at the category definition it will say if the identifier is a prefix or postfix.
Is there a reason for that? Because what that ultimately means to me is that I have to avoid using the categories that don't behave according to the preferences I set. To me, that's still a flaw in the program.
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jkthomsen9
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Join Date: Jun 2010
Location: Beaverton, OR
Posts: 267

Old July 20th, 2014, 10:53 AM
I believe it is on the "todo" list to add prefix and postfix to all categories. The main focus at this point is to get player edition up and running. I am confident that these other issues will get more attention once the player edition, and store are up and running.
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EightBitz
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Join Date: May 2013
Posts: 1,458

Old July 20th, 2014, 10:59 AM
Quote:
Originally Posted by jkthomsen9 View Post
I believe it is on the "todo" list to add prefix and postfix to all categories. The main focus at this point is to get player edition up and running. I am confident that these other issues will get more attention once the player edition, and store are up and running.
OK. That's an answer I can understand. Thanks.
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Parody
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Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,520

Old July 21st, 2014, 01:15 AM
Don't forget you can use your own categories and set it to whatever you want.

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EightBitz
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Join Date: May 2013
Posts: 1,458

Old July 21st, 2014, 06:16 AM
Quote:
Originally Posted by Parody View Post
Don't forget you can use your own categories and set it to whatever you want.
The only options I saw were "prefix" and "suffix". I didn't see anything that indicated user-configurable. However, it seems that for other topics, the user preference overrides the prefix or suffix setting in the category, just not for Malady (so far as I've noticed ... I haven't used every category yet).

So I could use my own category, but I don't know that it would make a difference. I'll play around with it later.
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