Senior Member
Join Date: May 2013
Posts: 1,458
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I submitted a bug report for this. I was just curious if anyone else is seeing this issue or if I'm missing something simple.
First of all, this isn't specific to the new release. I noticed this in earlier versions as well. I'm creating a hierarchy of contained articles. Savage Worlds - Combat -- Initiative -- Movement -- Actions -- Attacks -- Shaken Savage Worlds is a source article, and a containing aritcle for Combat. Combat is a Gameplay article as a containing topic. Initiative, Movement, Actions and Attacks are Gameplay articles under Combat. Shaken is a malady/affliction aritcle. I'm adding numeric identifiers to each article under Combat, to help illustrate the flow of combat. That gives me: Savage Worlds - Combat -- Initiative (01) -- Movement (02) -- Actions (03) -- Attacks (04) -- Shaken (05) I click the Tool icon in the "Mechanics Ref" box, and select "Show identifiers as prefix when available." That gives me: Savage Worlds - Combat -- 01 - Initiative -- 02 - Movement -- 03 - Actions -- 04 - Attacks -- Shaken (05) Notice the Shaken article was unaffected. |
#1 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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The developers want the prefix to work on some topic categories but not others. If you look at the category definition it will say if the identifier is a prefix or postfix.
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#2 |
Senior Member
Join Date: May 2013
Posts: 1,458
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Is there a reason for that? Because what that ultimately means to me is that I have to avoid using the categories that don't behave according to the preferences I set. To me, that's still a flaw in the program.
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#3 |
Senior Member
Join Date: Jun 2010
Location: Beaverton, OR
Posts: 267
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I believe it is on the "todo" list to add prefix and postfix to all categories. The main focus at this point is to get player edition up and running. I am confident that these other issues will get more attention once the player edition, and store are up and running.
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#4 |
Senior Member
Join Date: May 2013
Posts: 1,458
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Quote:
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#5 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,520
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Don't forget you can use your own categories and set it to whatever you want.
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#6 |
Senior Member
Join Date: May 2013
Posts: 1,458
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Quote:
So I could use my own category, but I don't know that it would make a difference. I'll play around with it later. |
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#7 |
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