Junior Member
Join Date: Apr 2014
Posts: 8
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When creating tables it currently gives you the option of percent and inches to use as measurements if you are specifying their size.
Could we get cm and/or mm, plus perhaps pixels too please as alternative measurement units Thanks |
#1 |
Senior Member
Join Date: May 2013
Location: Birmingham, UK
Posts: 459
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+1 for this.
Sleet was enjoying a tasty beverage at his local tavern, when a Tarrasque showed up in the local area. He managed to valiantly get on it's back and ride it. How he did it is a mystery to this day... RW: Engine Heart, I Love The Corps! Home Brew: Star Gate: Avalon, Monda Minutia. I'm good with: OpenOffice, Paint, Lego Digital Designer. & not so good with: Realm Works, Hero Lab, CC3+, GIMP, Cityographer, Hexographer, Fractal Mapper, AstroSynth, Inspiration Pad Pro. RW Kickstarter Supporter. |
#2 |
Junior Member
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+1 from me too.
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#3 |
Senior Member
Join Date: Mar 2013
Posts: 150
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+1 for metric options.
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#4 |
Senior Member
Join Date: Nov 2011
Location: Michigan
Posts: 182
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Bah!
Metric! Its probably never going to catch on... |
#5 |
Member
Join Date: Jun 2010
Posts: 44
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Even better if some custom units could be incorporated for those that develop their game worlds to that level of detail. I rarely do, but I have in the past for certain worlds that I wanted to have a particular feel and I have known over GM's to do the same.
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#6 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,518
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There's no reason not to have mm or cm if you have inches. If supported in your UI toolkit, px can be useful too. I'd also like to suggest em and/or points where appropriate.
I don't think that a user defined in-game unit is appropriate for defining the size of an out-of-game user interface element. (Would you normally think of your monitor as 6 fdasas wide and the Realm Works window 3?) It's doable, but weird to me. Then again, inches don't mean a whole lot either in terms of on-screen display. |
#7 |
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