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bodrin
Senior Member
 
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old August 18th, 2013, 02:56 PM
Okay i've got a Bastard Sword that i'm entering into the editor which is causing me a problem.

{i}+2 keen flaming bastard sword{/i} is made from a solid piece of jagged black stone.

Easy right? Bootstrap the Keen, Flaming, and Stone to the Bastard Sword add the correct numbers and its good to go.

However,

{B}The sword is very evil, and any good character that wields it gains two negative levels.{/b}

Ahh, I thought, i'll copy the code from the Unholy Power and change the number to 2 that should work..

Code:
~ If the hero is Good, and we're equipped, add 2 negative levels
      doneif (hero.tagis[Alignment.Good] = 0)

      if (parent.tagis[component.BaseWep] <> 0) then
        doneif (parent.field[gIsEquip].value + parent.field[wIs2nd].value = 0)
      else
        doneif (parent.field[gIsEquip].value = 0)
        endif

      herofield[tNegLevel].value += 2
HTML Code:
Attempt to access non-existent parent pick for a top-level container from script
- - -
Attempt to access non-existent parent pick for a top-level container from script
Whats going wrong?? I presume it's the Parent.field which is causing the problem.

How do I transition to the weapon if the parent.field isn't the correct method?

Dormio Forte Somnio


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