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[Bug Reports] Ogre Kingdoms

Greedy fist=talisman, not armor

When taking Greedy Fist and magic armor together it creates an error saying the character can only take one type of magic armor. However, the Greedy Fist is a Talisman and as such, the character can take both Greedy Fist and magic armor.

I fixed this using ABCreator but I couldn't figure out how to fix the above mentioned problem with the Dragonhide Banner and Maneaters. Would love a fix to that problem ASAP. :

Thanks!
 
Also, Ironguts, Maneaters and Mournfang Cavalry are unable to take Runemaw.

In fact Runemaw might not be in the dataset at all.

EDIT: Nevermind. Runemaw is a BSB-only 60-point item.

Admin please delete this post. Thanks!
 
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OOoh I fixed the Dragonhide banner problem.

You had the Maneaters unit set as a unit champion as well as the Maneater Captain.

I just deleted that option and then added a Helper tag and chose StandardOK to give them access to the Ogre Kingdom standard.

Anyways, that's how I fixed it :)
 
Oh and you're welcome!

I don't know much about ABCreator, I just fiddled around with it until I figured it out.
 
Rhinox Cavalry?

Hello,

Were the Rhinox Riders left out? I could not find them as a Rare choice; even after I allowed Warhammer Forge.

Respectfully,

Mike
 
I think the essential problem is that there has been no actual Warhammer Forge release for rhinox riders; the old Forge World release was meant to be compatible with the 7th edition army book and the 7th edition rules. I'm not aware that it has been updated at all.
For now though, you can probably get away with using the Mournfang rules for them.
 
I noticed under the Bruiser when I select Magic Armor I still see the Greatskull and Bullgut (previous army book items). I also don't see the Enchanted Shield.
 
I noticed under the Bruiser when I select Magic Armor I still see the Greatskull and Bullgut (previous army book items). I also don't see the Enchanted Shield.

Fixed the Greatskull/Bullgut issue, but I do see the Enchanted Shield. Anyone else not seeing it?
 
Just downloaded the file a few minutes ago. Noticed a few things:

-Bruiser GW option still needs to be updated from 8 points to 11
-Tyrant GW option also incorrect (should be 12 points, not 14)
-For both these character, selecting a close combat item should disallow selection of pistols (Book states "May chose one of the following..."

-Firebelly in codex has no option to take and mundane armour choices, so should not be able to select magic armour

Thanks for all the hard work everyone!
 
Fixed the Greatskull/Bullgut issue, but I do see the Enchanted Shield. Anyone else not seeing it?

I figured out why I wasn't seeing it. If you select a great weapon first the Enchanted Shield isn't allowed as a Magic Armour choice. When I don't have a great weapon, it appears normally.
 
Just downloaded today's files and I don't have the option for magic armor on butchers or slaughtermasters anymore. Is this intended?
 
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