Great to see some discussion starting to happen over at the
GitHub.
I've created an issue to start tracking the level I'm working on. It's a huge puzzle that could prove rather deadly to a party who fails to think it through.
Need some opinions on suitable damage for such a puzzle. To make it so the player's can't reach the end by simply soaking damage it really needs to do some serious damage. But is it going to be too hard for the party?
Don't Cross The Same Color Twice!