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    Legacy/Remaster Changes

    • The vast majority of feats and abilities have been converted to use their remaster/ORC names. This makes it possible for us to cleanly integrate SF2 into a unified environment with PF2. Spells and gear still maintain separate versions, and legacy feats that are mechanically distinct still...
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    Tech Core Playtest

    The technomancer is now available for use within the PF2/SF2 unified game system Playtest classes will NOT automatically be enabled. In Character Settings, at the bottom of the Rules Sources for the system there's the Additional Content section, where there will be an option to opt-in to using...
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    SF2 and PF2 Integration

    • The Starfinder 2nd Edition Playtest content is now available for use in combination with the Pathfinder 2nd Edition game system. We've integrated the content from both games into a unified environment, where they can be used together or stand alone as you see fit. As always, you can make the...
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    Remaster Character Transformation

    Please be sure to read this post first for basic information on how Remaster content will be implemented. Going to keep this thread separate to go over some of the details of transforming a pre-Remaster character into a Remaster character. Please bear in mind this is all a work in progress, and...
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    Remaster Content Implementation

    As some of you may have seen from our recent newsletter or in the store, preorders are now available for the upcoming Remaster content for PF2. Since all magic items have all been moved to GM Core, we’ve elected to bundle both Player Core and GM Core as a single purchase in order to give a...
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    Vault Description Sourcing

    Today's update includes the heightened integration of the Vault with character content that I'd mentioned a couple times in other threads. If you have access to the Vault for a particular book, the descriptions of most things from that book will now be drawn from the Vault data, meaning they'll...
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    Content Update 8/16

    Hey all, I'm here to give a bit of a general update on upcoming content, insofar as I can, and touch on a few points of interest. Information has been sparse, unfortunately, for various reasons (largely the sheer number of hours Rob works). But I can at least give you all a general roadmap of...
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    Treasure Vault Release

    Hey all, I just wanted to give an update on Treasure Vault. We're running a bit behind on the troves of stuff in the book, so we're going to be pushing the initial HLO release of the book back a day, to Thursday. We need a bit of extra time to ensure the content we are rolling out is looking...
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    1/11 Release Notes

    Release notes from yesterday, and the hotfix today regarding the changes to Voluntary Flaws. Important Highlights PF2 - Errata for the 4th printing of the CRB has been applied. 1/12 Hotfix PF2 - Support for taking 2 flaws to gain an ability boost has been readded. Rather than being selected...
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    12/20 Release Notes

    Important Highlights PF2 - Controls for customization of items and abilities have been reorganized and expanded. Some highlights include: custom feats can now set their level, traits can be added to custom picks (items, feats, weapons, etc), and descriptions and summary text can be customized...
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    12/15 Release Notes

    Important Highlights New Content PF2 - The Ghost King's Rage, the 6th issue of the Blood Lords AP, is available!*Purchase Now The Nitty Gritty Changes and Improvements SF - The Ability Scores table now displays a breakdown of Race and Theme bonuses, as these limit how many points can be...
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    11/22 Release Notes

    Important Highlights New Content PF2 - Kingmaker is now available! PF2 - A Taste of Ashes, the 5th issue of the Blood Lords AP, is available! The Nitty Gritty Bug Fixes PF2 - The Assured Knowledge feat was not counting as a prereq substitute for the Automatic Knowledge skill feat...
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    11/16 Release Notes

    Been a bit lax in putting release notes here as well, sorry all. Busy times. Reminder that release notes can always be found on our customer support wiki. Important Highlights New Content PF2 - Lost Omens Impossible Lands is now available! Purchase Now SF - Interstellar Species is now...
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    9/8 Release Notes

    Changes and Improvements The top part of the character navigation panel (where the build/play toggle is) will no longer scroll out of view PF2 - The formula tables have been reorganized to mirror the normal tables for purchasing equipment. PF2 - The description text and summaries of...
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    8/31 Release Notes

    And now for this week's notes. Going to be another release tomorrow morning, since the PFS restrictions for LO Travel Guide are up and we wanted to get those out before the holiday weekend. Important Highlights New Content PF2 - Lost Omens Travel Guide is now available! Purchase Now PF2 -...
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    8/25 Release Notes

    Seems I missed putting these up last week. Changes and Improvements Vault Viewer - Added sort options for search results Bug Fixes Occasional incorrect text would display on certain controls after reloading the page (e.g. "restAndPrepare" instead of "Rest and Prepare") The...
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    8/17 Release Notes

    A bunch more bug fixes this week and some Vault improvements. Important Highlights PF2 - AC on the Play tab now has a button to open a window where situational modifiers can be applied, including Raising a Shield. Vault Viewer - Added the ability to search/filter for different types of...
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    8/3 Release Notes

    In addition to the preview of the Vault Library that's gone out in today's update (more info on that here), enjoy this novella of bug fixes. Game Mechanics PF2 - Abilities that granted situational bonuses to Recall Knowledge, such as the investigator's Keen Recollection ability, were not...
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    7/27 Release Notes

    New Content PF2 - Dark Archive is now available! PF2 - Blood Lords Player's Guide and Issue 1 are now available! Changes and Improvements PF2 - Abilities that are gated behind the use of another will now be grouped together in the Special Abilities table on the Play tab, such as the...
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    7/7 Release Notes

    Now anything can be a ghost/lich/vampire/werewolf/more. Also customizing any of those creature that allow optional abilities, such as ghosts, liches, and graveknights, should be easier since you can remove the optional abilities that were previously static on the ancestry picks. Enjoy...
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