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Search results

  1. D

    Hiding Equipment in Packs

    So I was trying to hide some specific equipment (such as a Bell). Bells are in the Burglar's Pack, so I got an error when I tried to compile. So I figured if I hide Burglar's Packs as well, then that should solve the problem. Sadly, not so much. So how do I hide equipment that goes into a pack...
  2. D

    Expanding Ability Table

    Okay, this is one that has my brain hurting trying to figure out if it's possible. I have a class that can choose from a list of abilities. Each sub-class expands that list with abilities unique to that sub-class. So, for example, if I am third level, I can choose two abilities from the class...
  3. D

    Conditional Armor Proficiencies

    I am sure I saw someone had written a script to do this, but I can't find it. I am looking for a conditional where if the character does not have medium armor proficiency they gain it, but if the do, they instead get heavy armor proficiency. I don't have any problems with adding medium armor...
  4. D

    Tab for Ability Showing Up Early

    I have three different abilities that each have a tab that appears to select sub-abilities, when you choose a sub-class. The first one, of course, appears immediately which it should. The problem is the other two tabs also appear for abilities that don't unlock until 11th and 17th level...
  5. D

    Ability Table Not Populating

    I have three different abilities set up, each one has its own ability table that the player can choose from. The first one gives 2 abilities at 6th level, then 1 more at 11th and 1 more at 17th. The second one gives 1 ability at 11th level and 1 more at 17th. The third one gives 1 ability at...
  6. D

    Add Weapon Proficiency in a Chosen Weapon

    I'm trying to create an ability that lets the user choose a weapon from a specific group to gain proficiency in. I'm not quite sure how what the syntax will be for this. The eval script is set up like this: <eval phase="PreAttr" priority="10000">perform...
  7. D

    Tool Expertise

    How would I go about checking a hero for all tool proficiencies, and if they have proficiency, increase it to expertise. I can easily pseudocode it, but the syntax is escaping me. foreach (Tool Skill that I'm proficient in) give me expertise in that tool nexteach
  8. D

    Increase Selections From a Table

    I'm trying to add an ability that increases your number of selections from a table by 1. I have used a configurable to bootstrap an ability table from one class to another and can do the same thing here, but I thought it would be more elegant to just increment the number of selections, but I'm...
  9. D

    Removing Resistance

    I want to create an ability that removes Damage Resistance to Lightning and adds Damage Immunity instead. Adding Damage Immunity is not a problem. I'm not sure how to remove the Damage Resistance though. It's not as simple as perform hero.delete[DamageRes.dtLightnin] is it? I don't get an error...
  10. D

    Dynamic Max Limit

    Is it possible to dynamically set a max limit on the power? From what I can see, it is a system tag and the tag name is set to the maxlimit (ie maxlimit04). I want to create an ability that can be selected multiple times, up to your INT modifier.
  11. D

    Increasing Ability Score to Minimum

    I'm trying to figure out why this isn't working. I pulled the basic script from the GitHub wiki. Basically I want to create an ability that checks to see if CON is less than 13 and makes it 13. I've tried all up and down the dial on which phase to do it on and it doesn't seem to be affecting...
  12. D

    Adding Musical Instrument Proficiencies

    Can the 5CAddProf procedure be used to add only proficiencies with musical instruments? I want to build an ability that grants proficiency in 3 musical instruments and I don't want to have to bootstrap it multiple times to get 3 choices.
  13. D

    Swap Out Ability Tables

    Is it possible to make multiple ability tables for a class using the same (say Tertiary) table, but swap out the tables based on the archetype chosen?
  14. D

    Add or Increase Darkvision

    I've seen this brought up a few times, but haven't seen a working answer yet. I want to create an ability that checks for Darkvision. If you don't have it, then it gives you 60' Darkvision. If you do have it, then it increases Darkvision by 30'. Has anybody come up with a way to do this?
  15. D

    Limited Weapon Proficiency

    Is there a way to build a class to have limited proficiency? For example a class that has proficiency with all simple melee weapons, but not all simple ranged weapons?
  16. D

    If Then Mismatch

    I have some nested If...Then statements, but when I try to compile, I get an If...Then mismatch error on line 11. If I pull out the nested If...Thens and put in some other logic, then everything works fine. Is there an issue with using nested statements? ~ If we're disabled, do nothing &...
  17. D

    Combining Cantrips and Spells

    My guess is the answer to this is "no" or perhaps "what are you smoking?", but is it possible to pool cantrips into the same pool as spells? Meaning, your total spells known includes cantrips, and the cantrips known section goes away?
  18. D

    Rename a Tab

    Is it possible to rename a tab? In this case, I want to change the "Race" tab to "Species".
  19. D

    Change Alignment Name/Description

    I'm not sure where to start on this, but I want to change the name of Evil and Good to something else, and change their description. I'm not sure which tab to start with, and even how to formulate this script. Any clues as to where to get started?
  20. D

    Feats Tied to Background

    Okay, this one is kinda complicated and I'm honestly not sure where to begin. I want to create a new Background. One of the parts associated with this background is that you get to choose a feat from a list of 8 choices. So the question is, can I just create a usrCandid field and add the feat...
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