• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Search results

  1. A

    2024 PHB Updates

    Do we have any guesses whether the updates will be supportable with the existing structure, based on the information we have?
  2. A

    New Spell Component Type

    Is there a way to define a new spell component type? I've gone through all the tabs in the editor, and I can't seem to figure out where to add that. Specifically, I'm talking about adding an entry to the list in the Editor where on a spell you click the Edit button and get the list of: Verbal...
  3. A

    Programmatic Way to Add Text to Spell Description

    I know we can't add to the xml export used for printing, but I'm trying to figure out a way to denote ritual spells in the export. In the very short term, I've created copies of spells, replaced the original, and added *ritual* to the end of the description. In my xsl transform, I find that...
  4. A

    Community Pack - GitHub Setup and Process

    What branch should I be using for my changes? Currently I'm on master, but I don't know if that's the right one or if I should be switching to the origin/MTOF-Rances branch? Who is setting the standards for the Racial Abilities and what are they? I'm seeing a lot of duplicated abilities, which...
  5. A

    Fateforge - 5e Game System

    Let's say that I'm playing in a new game for Fateforge (just released by Studio Agate). It's based on the 5e rule system, but pretty much everything is up for grabs. It uses the same ability scores and skills, but species (races), feats, spells, etc is different. Also there's the occasionally...
  6. A

    Custom Magic Items - Tracked Abilities

    I'm working on a custom magic item in my campaign that has a special ability. 1/day the weapon can cast the spell Tree Stride. As a workaround, I've added a tracked resource with one charge and added the spell to the custom item. However, if the item ends up with more than one power, this will...
  7. A

    Additional XML Data

    Is there anything in the works to give us any additional data in the .xml exports? There seems to be some definite gaps between what we have in the app, and what we can use on a sheet. I prefer to play off printed copies, but there's not much I can do if the data isn't there. I understand that...
  8. A

    Cantrips as Weapons

    I've got some new players that I print out sheets for. In order to make their lives easier, I'm making mine more difficult. I want to add Claws (Primal Savagery) to their attacks. I've tried copying both Dagger and Spell attack, but neither gets me where I need to go. Problem 1: The "weapon"...
  9. A

    Expanded XML Data

    Hey LW, as a serial character sheet modifier, one of the big hitches for a while has been the very minimal data that is built into the XML export. At the moment, I don't have a specific list of things that I'm looking for, but I'm curious if there's resources planned for that vicinity of...
  10. A

    Pathfinder Bestiary Conversion

    Has anyone converted any/all of the Pathfinder beasties for 5e? Been hoping to run older adventure paths in 5e, but there's all kinds of custom stuff in there...
  11. A

    Edit Name - Savage Worlds / Deadlands

    I know it's a silly question, but is there a way to enable the "Edit name" context menu on items in Savage Worlds? Thanks!
  12. A

    Spell Advances

    Has anyone done something with spell advances to make them work? As far as I can recall, I have a totally vanilla Mordheim install, and if I add the same spell a second time, it puts in a second copy of the spell, rather than lowering the difficulty.
  13. A

    Custom Output

    Anyone done much with the custom output? My group still plays Mordheim, but I hate transferring things to an editable PDF and I don't like the look of the default sheet. Just wondering what people's methods and experiences are with it.
  14. A

    Tir Tairngire Life Module

    When I add either of the Tir Tairngire life modules to a character, English shows up twice. Is anyone else getting this?
  15. A

    Feature Request - Slaved Devices on Host

    Would it be possible / worth it to add a tab to Hosts that contain the devices that are slaved to it along with their DR? Currently, I'm using Custom Programs to track it, but with the free text box it can be a bit of a pain visually, even on a large monitor.
  16. A

    Cyberware in Infected

    Hoi chummers! Creating an NPC to abuse,*ahem* I mean, -interact- with my players at a later point in the campaign. I created the character as normal, buying cyber, gear, etc. I then Infected the character. HL started telling me that the cyberware grade was invalid. The way that I read the rules...
  17. A

    Feature Request: Option to Change Sort Method

    Currently, I'm entering characters from printed adventures/runs into HL for use in the tactical console. While I know where all the skills are, it slows down the transcribing as most printed statblocks use an alphabetical list, as opposed to HL's grouped alpha list. I know it's pretty minor...
  18. A

    Drain Calculations

    Was playing a mage NPC the other night and after casting a spell noted that the drain calculations never flip to physical damage. I know it's an easy calculation, but is it an oversight, a limitation of the system, or me being stupid and missing something?
  19. A

    Alchemist and Feral Mutagen

    I've been searching all morning and I'm not seeing it. When an Alchemist uses a Feral Mutagen, they gain Claw x2 plus a Bite attack. However, I can't seem to figure out how to add these Natural Attacks to my sheet. Am I just being stupid and missing them, or is something missing from the...
  20. A

    Monster Creation and Advancement

    I haven't been able to find the answer to this in the docs or the forums or by playing around for several days now and I'm feeling kinda dumb. I'm trying to create an "advanced" zombie. Normally, I would expect to create a base creature (in this case a goblin), add some HD, apply the zombie...
Back
Top