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Search results

  1. W

    Shadow War: Armageddon

    Just a note to let people know that I'm working on some data files for Shadow War: Armageddon. Most of the logic is in place, so I have to start creating the bulk of the data and some final rules. I'll let people know when I have something that can be beta tested.
  2. W

    Supressing qty and cost of item.

    Ok, I'm working on some datafiles for another game than my typical, and I was hoping there is a way I can do the following: I want to be able to suppress the quantity and cost of items, so that the description spread out more on the line. All of the quantities and costs are irrelevant, so this...
  3. W

    Using strings for unit/item/option descriptions?

    I've been tearing through the documentation trying to figure this one out too. I'm trying to prep for future language compatibility by setting up as much text as I can as strings. (data file, strings tab) I can't seem to figure out how to reference these in descriptions.
  4. W

    Using an EXT file to override an options description.

    I'm trying to figure out if it's possible to use an extension file to override an options description. I'm thinking it might be done with the extlink, but can not get it to work. Help!
  5. W

    Unit/Option cost issue.

    Okay. I've glanced through the messages here and I also admit, I'm out of practice on coding AB..... I have a unit, that when purchased as a unit costs 12 pts each. I also have a way that another unit can buy a single instance of the previous unit, for 15 pts. I currently have it set where...
  6. W

    License Extension cost?

    Has it been set what the license extension will cost? Only thing I have seen is the theoretical cost under the explanation for it. Can't believe it's already been almost a year that 3.0 has been out.
  7. W

    Option cost issues.

    Okay, I've encountered a new issue working on the 40k Tyranids. For weapon options, I need to be able to have two costs that are dependent on another option. Using tags, I have it set up so that the costs are working like such: if (unit.tagis[tyTags.Gaunts] > 0) then if...
  8. W

    Ability to change options...

    I'm trying to figure out if there is a way to change certain options in an option. Such as using a script to evaluate if a certain ruleset is chosen, and if it is, to say, enable the footnote choice of the option, or to change the show setting of the option.
  9. W

    Syntax/variable issue.

    Grrrr, this is where an actual example of scripting in the docs would be awesome. I have an issue with a unit, that takes a child. The child then takes an option that needs to modify the parent units stat with an eval script. here's what I have currently: (Shields is a text field) if...
  10. W

    Welcome to the Battlefleet Gothic data file support forum.

    I'll be using this site to collect all bug reports for the Army Builder datafiles for BFG, and to keep everyone interested updated in the status of the files. As far as the AB 3.x files go, I'm still in the middle of a considerable rewrite. As I work on the 40k datafiles, I learn all sorts of...
  11. W

    Remember me?

    I can't get the remember me check box to remember me! Is anyone else having this issue? I use complicated, nonsensical passwords and can't yet remember this one, so I have to keep looking it up so that I can log in. I have all cookies and scripting enabled, but no luck. (Firefox 1.04)
  12. W

    Mordheim

    Is htere someone working on datfiles for Mordheim for AB3? If not I have a friend that wants to work on them. With my help of course..... Warmonger BFG AB file maintainer, 40k AB file maintainer.
  13. W

    AB3 Printout question.

    Is there a way to print out certain things on rosters for only certain races? Like for 40k, printing out the total number of models, the total number of models with the Necron tag and a calculated number for phase out? I can figure out all the scripting I imagine, I just need to know where...
  14. W

    Skin problem.

    I'm currently working on a skin for AB3 and while some of the mentioned attributes indicate that it should also work for ABCreator, it is not modifying that program at all. I get no errors of any kind. Is there something I need to do to enable skins for the creator? I'm on AB3.0b and...
  15. W

    AB3 rule issue...

    I'm trying to create a rule that validates at the unit level. I can not seem to get it to accept runtime.effect? at all. Is there some sort of leading context info I need to use? (unit and entity both generate errors)
  16. W

    Tags issue.

    This is more of a small gripe, as opposed to an actual problem. Also a helpful hint to other developers out there. Be careful when doing scripts. I've just been beating myself up for 3 hours over this when I was about to post a message to this group. I was doing a calculation on a tag count...
  17. W

    Uh oh. Found a bug in AB3.0b!

    The following was submitted to me on the ab40k site. I have been able to reproduce it, and since it deals with the loading of saved rosters, I'm assuming that the ball is now in your court Lonewolf. --------------------------------- Heisenberg's Terminator Honours Steps to reproduce: Start...
  18. W

    Validation script not working.

    I'm having trouble with the following rule. With only the one unit in the roster, it is not validating correctly. If I'm following my logic correctly, because the tyTags.AddHW is 2 it should skip the group portion and return a result of 1. Or am I misunderstanding the way the tagcount[]...
  19. W

    Gah! --- Doh!

    I figured out why the nested if thens were not working. I was forgetting to call the procedure that all that is in for that particular unit. But still, is nested if thens the only way to check for multiple flags? Can you guys write a 'case' statement? When a datafile bombs out AB, instead...
  20. W

    Gah!

    This works: if (tagcount[tyTags.AddIn] > 0) then basestat[In] = stat[In] + 1 endif ----- This generates an error: if (tagcount[tyTags.Rippers] > 0) & (tagcount[tyTags.AddIn] > 0) then basestat[In] = stat[In] + 2 endif ----- This doesn't error out, but it also does nothing. if...
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