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Search results

  1. S

    Custom Background

    I have added a custom background with its custom Traits, Ideals, Bonds, and Flaws. However, the custom Traits, Ideals, Bonds, and Flaws are not available to choose from when trying to create a character. The custom background is selected in the "Available to Backgrounds" popup box. I have...
  2. S

    Moves based on Alignment

    I am creating a wrestler class that will have access to moves much like the Battle Master Archetype. I am wanting to restrict certain moves based on Alignment. For instance, I do not think a Lawful alignment would make a groin shot, so I am looking for a code that checks the heroes alignment and...
  3. S

    Limited Spell Casting

    @dungeonguru I am using the Warlock type of spell slot pool. I was curious if there was a code to change the word Warlock to something else?
  4. S

    Limited Spell Casting

    I am creating a Martial Archetype and I am having some trouble adding limited spell casting. I have specific spells in mind that the Archetype will get access to at certain levels and I know how to assign those spells. My issue is how do I make it to where they only get a limited number of...
  5. S

    Fist Wraps

    I need some help with Fist Wraps. It is my understanding that they are for our Unarmed Fighting style heroes to use without being considered "armed". The issue is that when they are equipped it drops the unarmed damage of the hero and does not populate the unarmed damage onto the printed...
  6. S

    Shield equip code

    I have the following code that checks if there is a weapon in either the main or off hand. Does anyone know the code to check if a shield is equipped? if (hero.tagis[Hero.EquipMain] = 0) then if (hero.tagis[Hero.EquipOff] = 0) then ******Edit****** I figured out the code. It is if...
  7. S

    Checking if unarmed then add +2 to Damage

    I am trying to check a hero to see if they are unarmed then I want to add +2 to damage if true. I can check if unarmed by: if (hero.tagis[Hero.EquipMain] = 0) then if (hero.tagis[Hero.EquipOff] = 0) then or if (tagis[IsWeapon.wUnarmed] = 0) then I am just unsure how to add the +2 to damage...
  8. S

    Need help with Code fix

    @Fenris447 I have used your code and it is not working. I have a level 10 fighter with Grappler and Tavern Brawler. He should be doing 1d10+4 damage. With your code, he is doing 5 damage. your code my code
  9. S

    Need help with Code fix

    Okay, my code checks to see if the Actor is unarmed and, if so, then checks their level to apply something. My issue is, that when the Actor is armed, this check should not be done. For Example. When unarmed, the Actors unarmed damage goes up one die level from d6 to d8. However, if armed, the...
  10. S

    Where Did I Save It?

    About 3 years ago I fixed the Fisticufs and Pugilist Variants to accurately reflect the unarmed fighting damage. Now, it seems wonky and i see the versions I made on the character, but i can't seem to find, or remember, which file I saved it to in the editor. Is there a way to find it...
  11. S

    Weapon extra damage

    I am trying to make magical weapons that get an extra damage dice at certain levels. I am assuming that i should probably bootstrap this but maybe eval scripts would be better. Anyone know how I can do this? i.e. Greatsword - 2d6 damage (at level 12 it would become 2d6 +1d4 damage)
  12. S

    Bootstrapping Spells to an Item

    I am needing to bootstrap spells to an Item. I know I need to 1. Go to the bootstraps tab 2. Click to add another bootstrap 3. Choose the spell I want What I need help with is the Conditions and Tags for this item. I want the condition to be level based, so (from my research) I believe that...
  13. S

    Increasingly Magical Weapons

    I am looking to create Weapons that "Level Up" when the Characters do. What I am thinking is that I need eval scripts that check the Heroes level and adds something such as: at level 5 adds a +1 to the weapon at level 7 adds a +1 to strength in addition to the above at level 10 adds a +1 to the...
  14. S

    Custom Diety

    I have made a custom deity but it keeps sowing up in the Deity select under Aztec Pantheon. The Aztec Pantheon is not selected under the Deity Category. What am I doing wrong.
  15. S

    Amulet of Protection from Good

    I am trying to create an Amulet of Protection from Good where the character gets +1 to AC when fighting enemies with a good alignment. I can get the +1 added easily BUT I need to know how to make it conditional vs good.
  16. S

    Need Help fixing the Pugilist Martial Archetype

    From en5ider - 61 - Speaking with fists The Pugilist Martial Archetype has the Heavyweight class special. which says: "Beginning when you choose this archetype at 3rd level, whenever you are not wearing armor or using a shield, your AC equals 10 + your Dexterity modifier + your Constitution...
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