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Search results

  1. S

    ACP reduced if caused by armor or load?

    So I did some testing by taking a blank character and putting a load on to the character until he was medium encumbered. And sure enough -3 ACP value appears telling me that this had to be controlled at the hero level. So I looked at the fields on the hero and found: Looks like the fields...
  2. S

    Eval Rules - count number of abilities

    On top of what the others have said their is a much easier way to do this then an Eval Script. On the Right side under all the blue buttons is a "Max Limit" section. If you simply type in 3 then HL will take care of only letting three be added before it throws an error. Much easier. :) P.S...
  3. S

    Timeing?

    The tag Ability.fcHP is ALWAYS on every hero. Make a brand new character and before you add ANYTHING look at the Hero tags and you will see it present: So that's why the script is always running. :) I am not seeing any easy way to figure out which one was taken.
  4. S

    Adding Natural Attacks

    So I totally missed that this was a Feat not a template. So the idea of the tags is the same but you have to make up your own custom tag. You do this on the feat under "User Tags" section. To keep it all straight I use the Unique ID of the feat. Then you I set a "Show in activated abilities"...
  5. S

    Wizard Spell Known

    Had not seen that before but I was able to duplicate the issue pretty quickly. So after playing around a little looks like you should only do a Replace Things ID on the "Class Level" not the "Class". Then set "Allow Custom Abilities" to be able to select from the CORE wizard (Note you will...
  6. S

    d20pfsrd Data Sets - Powered by Hero Lab....

    Well what you can do for something like this is run Multiple Pathfinder game installs. One can have Modern and one can have Eberron. From inside of HL you can go to "Tools->Duplicate Game System" and pick "Pathfinder" from the list. Then for a new name call it like "pathfinder_Eberron". Now...
  7. S

    Item Spells on a non-item?

    So have a question for something I am trying to implement. I have a unique magic weapon. If you have two of these weapons then you get to use Blade Barrier as the spell 1/day. I tried putting in a unique Ability with the Blade Barrier spell attached and set for Helper.Item (Think thats the...
  8. S

    Razor Coast files?

    I just wanted to bump this back to the top for my own selfish reasons. I have been waiting for this mega adventure for 4 years. I want it to fund! The adventure looks awesome and twisted all at the same time. I want to say everyone here should go back this kickstarter! In other news if...
  9. S

    Test File Folder Help

    You can't as the CB requires many of the larger official packages to load. So I keep multiple "data sets" or Pathfinder Games setup instead. You can see I have allot different ones setup. This way I can more easily test stuff without mixing files together. So for say Mythic I can easily test...
  10. S

    Cool new gem! Can I custom make it?

    Hmmmm I just did that to double check and on the "magic" tab I type in "minot" and it appears near the bottom. Here is a picture to make sure we are all on the same page: If you do that same thing it does not show?
  11. S

    Container Target Reference - Delete?

    I have to say I am a little confused. I am trying to delete a single tag off the Hero but instead perform delete removed them all. From the Wiki: "Deletes all tags from the container that match the tag template tmpl. The template must use the standard "group.id" syntax and may contain a...
  12. S

    Community Bestiary - ROTRL Anniversary

    Really trying to be helpful here so let me just highlight one section: Then the web page has Yellow Folder named "Community Bestiary NPCs". So any of the Zip Files located in the "Community Bestiary NPCs" folder are meant to work with the "Community Bestiary" addon. I did add a note that...
  13. S

    Mythic Playtest Addon...

    I just tested this adding a crazy number of feats and abilities and it seems fine. This sounds like a visual display issue you may have to report to LW with some pictures or something of the issue. :( Unfortunately I have no real control over how HL displays. The other issue is I can't move...
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    Community Bestiary - ROTRL Anniversary

    As bodrin said with the .zip files located on d20pfsrd are broken down by chapter and encounter. Your looking for "AP01 Rise of the Runelords Anniversay PART1.zip" and "AP01 Rise of the Runelords Anniversay PART2.zip". Otherwise if you go to "Portfolio->Import Stock Hero" you will see the...
  15. S

    How do I hide the situational modifiers on the printout??

    Its the bottom most options listed in the "Configure Your Hero" window:
  16. S

    Mythic Playtest Addon...

    Please NOTE that this addon is NO LONGER supported. You can still download and install but it is not being added too. Please pick up the official "Mythic Adventures" package from Lone Wolf. STEPS TO CONVERT FROM PLAYTEST TO OFFICIAL MYTHIC ADVENTURES The playtest and Mythic Adventures can be...
  17. S

    Detect how a feat was added to a hero?

    So for the Mythic playtest it has feats that are 99% the same as normal feats. The only difference appears to be that you can only take a Mythic Feat at specific Mythic Tiers. So I need to prevent the feat from being taken from the normal "Feat" tab in HL. So right now I have a Mythic Tier as...
  18. S

    Pathfinder Mythic Playtest....

    So I was hoping I could get some help. I have started entering the Mythic playtest into HL and I have a functioning framework. :) Or at least the proof of concept is so far working. But their is allot of crunch to enter and I could use some help. So right now you can add a Mythic Tier as a...
  19. S

    Situational Modifiers for Skills

    Umm I just downloaded it again from d20pfsrd and the Powered by HL version and they are both showing the adjustment. You sure you don't see this?
  20. S

    Psionics Unleashed (Dreamscarred Press) - WIP

    I had a few minutes so I would talk about setup in the editor for Psionic classes that are coming. Here I will be using the Psion as the example. First in the editor on the "Class" tab is a section for spellcasters. This is also now where we will setup the new power information. Spellcaster...
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