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Search results

  1. S

    SR 5th ed. Suggestion for Possession

    On the Adjust tab the possession option has you select a spirit type and the force. It then modifies the character based on those two items. My suggestion is that instead of having to select the spirit type and force you select an spirit character in the portfolio and use it modify the...
  2. S

    SR 5th ed. Modifications for Programs

    I would like to add a modification to Programs, in Particular Datasofts. There two that would be useful. Protection and Data Bomb. Allowing for a rating. Just for ease of putting it in a Host. What I can't figure out is what Modification Category to use or would something else need to be set?
  3. S

    SR 5th ed. adjustments

    Since there are no adjustments for spells, I thought I would create some. I have some questions. I looked at the existing adjustments and the cyberware equivalents such are wired reflexes, etc. The existing adjustment for initiative dice does something strange, +1 does nothing, +2 sets the dice...
  4. S

    Add New Item in advancement

    Using the Add New Ability I was able to easily get Add New Skill to work. I tried using the same formula for Add New Spell but it's not adding the new thing as a pick. It's properly displaying the the advancement with the name of the spell, but it's not adding it as a pick. At a loss for what...
  5. S

    Linkage pick 'Skill' not located for current context Location

    Each weapon has a skill associated with it through a linkage. field[wpNetAtk].value = linkage[Skill].field[sklML].value + field[wpBonus].value + field[wpPenalty].value If the hero doesn't have the skill an error pops up. Is there a way to test the linkage to see if the skill exists before...
  6. S

    Multiple attributes associated to a skill?

    I'm trying to create a system where the skills have three attributes associated with the skill and the attributes could be duplicated. So a skill could have STR, DEX, DEX, or even DEX, DEX, DEX. Using linkage won't work as you can only have one. Tags you can only have one of each. I thought...
  7. S

    Couple of questions

    I'm making a monk and I was wondering how do you denote you are using flurry of blows? The character has Throw anything, how do you add a range increment of 10 to a weapon and have this show up as an option to select?
  8. S

    Hero Labs crashing in an odd way

    I am getting periodic crashes. I end up with a white bar across the top of window just below the menu bar. It covers all of the tabs within hero labs and doesn't go any further down. When this happens Hero Labs becomes unresponsive and I have to kill the process. I'm running windows 10 on a...
  9. S

    Alchemical Triggers

    Is there a way in the editor to add new Alchemical Triggers?
  10. S

    Gizmo and Transactions

    Intereface Zero has a strange monetary system. It doesn't have one pool of funds instead it has several based on the ladder? With each item in the ladder having 0 or more available purchases at that level. Where I'm having problems is with gizmos and child items purchased. Unless I'm doing...
  11. S

    Couple of questions

    How do you identify if a pick is added to a gizmo as apposed to the hero? Important for knowing if you can access parent or not since it gives an error message when the pick is in the hero. Also is there a way to have a dynamic table hide picks that were not directly added by that table?
  12. S

    Minion question

    I'm guessing there is no easy answer to this question. I'd like to show vehicles and drones the same way they are in shadowrun as a minion. When I setup a vehicle as a minion it has all the same tabs, stats as any other character. I'm thinking I need to hide these tabs and show other ones. Is...
  13. S

    Table on gizmo form blank

    I have a form linked to an entity. The form shows up fine. The only problem is that the dynamic table is blank. No header, no add, no items listed. I tried moving the portal and templates to a panel and after removing the addpick and headerpick everything worked fine. I'm using your suggestion...
  14. S

    Hiding portals on Buy template based on things properties

    I want to hide the rating portals based on if the thing in question has or doesn't have a rating. I thought of doing this by passing within a field in Transact but I'm getting an error when I access the field within position. Is there some other location I need to hide the portals? I'm using a...
  15. S

    assigning tags to newly purchased items

    I want to assign a tag to a pick after it has been purchased based on what was selected in a menu item on the buy template. I have items that have a Quality (similar to cyberware grades in shadowrun) and I thought the best way to deal with it was with assigning a tag at the time of purchase. I...
  16. S

    Question about isshowonly

    How do you tell if a thing is set to isshowonly? The other fields are being displayed as 0 instead of blank. I can't seem to figure out how to make them display a blank instead.
  17. S

    Fate Skills tab and how to do

    So I'm working on Interface Zero 2.0 which uses the Fate Core rules. It addes gear, cyberware, vehicles and drones as well as psionics to the mix. I'm slowly figuring out how Hero Labs works and making headway in making this work. I would like to make this work similar to the way the Fate Core...
  18. S

    Gizmo question

    Some races in Interface Zero have some player decided text. I though I would use a gizmo to have a form show up on selection of one of the races that has this requirement. So I added an entity to the traits.dat where races are defined. <entity id="adjRace" form="raCustRace">...
  19. S

    fields in Transaction

    What fields are in Transact? I'm trying to figure out how to add a Quality and rating to the BuyTemplate and trying to figure out where to store them. I'm thinking I need to create a new transact component, with the fields I need, but I'm not sure this is correct
  20. S

    grouping items in a choosetemplate with headings

    I'm trying to do something similar to the Shadowrun firearms form for adding a new firearm. I want to have the headings similar to the Taser, Hold-Out etc. I have it working except for this part. Just not sure what to add. Would the headertemplate be what I am looking for?
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