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Search results

  1. Z

    Hell on Earth Reloaded v1.9

    Fixed in v1.9 Added Toxic Spirits (Makes it easier for a Toxic Shaman that has one to simply add an Ally and set it to Creature and then select the appropriate one from the list.)
  2. Z

    if/then syntax

    I know I'm just missing somthing really simple here, but I'm trying to put in the following for an Eval-Script to bump Str by 1 die type if it's less than d12 or add +2 to it if it's at d12. if (hero.child[attrStr].field[trtFinal].value <= 5) perform #traitadjust[attrStr,+,1,"Tragor's...
  3. Z

    BUG: [FC] Scamper

    It looks like the Scamper Edge (edgScamper) has an Eval Script on it for "herofield[acCashMult].value += 2", which I don't believe belongs there. It looks like Sunder and Improved Sunder have this as well. There are probably more.
  4. Z

    Bootstrapping a "Source"

    Is there a way to bootstrap a source? Specifically I'm working on Necessary Evil right now and essentially if you take AB: Super Powers (which you get for free) you automatically get the effects of the "Super Karma" source. I could dig through the source files to see if I can just script those...
  5. Z

    Deadlands Noir v1.5

    Fixed in v1.5 Added a Pre-Requisite error for Dominion above 4 or below -4 and capped the values. Fixed sources on a few vehicles.
  6. Z

    Hell on Earth Reloaded v1.7

    Fixed in v1.7 Added a Pre-Requisite error for Dominion above 4 or below -4 and capped the values. Fixed Vehicular Weapons to bootstrap into the vehicle instead of to the character. Fixed in v1.8 Fixed error vehicles were giving when you add then to the portfolio. Added purchaseable "thrown"...
  7. Z

    Vehicular Gear/Gizmos

    I just recently realized I totally screwed up the way I did Vehicles in most of my data files. According to the way their are properly implemented I should have added things like Weapons by going to the Gizmo button, putting in the "LoadOut" entity and then bootstrapping all of my weapons and...
  8. Z

    Ignoring rank conditionally question

    No doubt I'm getting deep into the weeds here but I may as well see if anyone here might have some ideas on this one. In 50 Fathoms a character is allowed at character creation time to ignore the "Seasoned" Rank requirement on any 1, and only 1, Edge. I've got it figured out how to check for...
  9. Z

    Assigning a tag

    Anyone have some examples of assigning a tag with code, like in an Eval Script or the like? Not reading the value of a tag, but assigning one?
  10. Z

    Hell on Earth Reloaded v1.5

    v1.5 released today. Fixed in this version are: Fixed source on "Mutation-5 Vengeful" mutation and "Rust Mites" creature. Minor sorting update on some pre-requisites. EDIT: Fixed in v1.6 Unhid the arcane skills and set them as pre-reqs for their appropriate ABs, where applicable. Added Oaths...
  11. Z

    Deadlands Noir v1.3

    Updated Deadlands Noir to v1.3. Fixed in this release: Fixed source records on "Filthy Rich" Edge Minor sorting update on some pre-requisites. EDIT: Fixed in v1.4: Removed Fighting pre-req from AB: Grifter Edge. Unhid the arcane skills and set them as pre-reqs for their appropriate ABs.
  12. Z

    Character Creation Tag?

    One thing I haven't implemented in the Pirates of the Spanish Main and 50 Fathoms files is that a starting character may ignore the Seasoned rank requirement on an Edge at character creation. Mainly because I wasn't sure how I would implement something like that. However, some folks here might...
  13. Z

    BUG: [FC] Saurian Race Showing Up

    I noticed that the Saurian Race (racFCSaura) seems to show up even when the Fantasy Companion source is not selected. I THINK it's because the sources selected for it are both the "Fantasy Companion" AND the "Select Races" setting. I think the latter simply needs to be unchecked, otherwise if I...
  14. Z

    BUG: Magic Shields in Fanatsy Companion

    I have a portfolio where the character has a magical shield. Whenever I equip it on the character, however, I get a warning of "Shields: Multiple shields equipped" even though he has no other shields or weapons equipped. Not sure if that's a bug or I've got something wrong but that's what it's...
  15. Z

    Tour of Darkness v1.0 released!

    The Tour of Darkness data file should now be available in Hero Lab.To get it just start up the program, click the "Find Updates" button and look for "Savage Settings: Tour of Darkness" to download it. As usual if anyone sees any issues, problems, screw-ups or even just typos please let me know...
  16. Z

    Modifying AB "Invalid Powers" lists?

    I've been looking at getting 50 Fathoms up next (Tour of Darkness and Pirates of the Spanish Main are in Review now, so if anyone want's a "beta" version before they go live just let me know). One of the things implemented in 50 Fathoms, though, is a single AB (Magic) but with 4 different...
  17. Z

    Hell on Earth Reloaded v1.4

    Fixed in v1.4: Changed "Bayonet, Fixed" to be a no-weight item automatically added with a Bayonet (so as to show the stats in player inventory without adding weight). Ditto for Thrown Knife and Thrown Bowie Knife. Harrowed Claws now take up no hand slots. Fixed text on AB: Templar to show Arcane...
  18. Z

    Deadlands Noir v1.0 released!

    The Deadlands Noir data file should now be available in Hero Lab.To get it just start up the program, click the "Find Updates" button and look for "Savage Settings: Deadlands Noir" to download it. As usual if anyone sees any issues, problems, screw-ups or even just typos please let me know and...
  19. Z

    Hell on Earth Reloaded v1.3

    HoER Updated to v1.3 today. Fixes include the following: Vehicle costs now display in the list. Shortened several weapon names for better display on selection list. Fixed Size and Fear modifiers on most creatures. Added additional ammo types and brass. As always, please do let me know if you...
  20. Z

    Common Code Examples

    I thought I would consolidate a list of things that get used over and over again in the Editor, or that I have otherwise found to be very useful. Hopefully this will be helpful for those, like me, who work best from having lots and lots of examples. First I have found it very useful to go...
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