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Bootstrapping a "Source"

zarlor

Well-known member
Is there a way to bootstrap a source? Specifically I'm working on Necessary Evil right now and essentially if you take AB: Super Powers (which you get for free) you automatically get the effects of the "Super Karma" source. I could dig through the source files to see if I can just script those effects into the AB, but if I can just bootstrap in the source for that portfolio it seems like that might be a nicer way to do it.
 
That's a good question and I am clueless at the moment. Sorry that I am unhelpful in this.

HOWEVER, how I have been doing it is I make a portfolio that I call the "(campaign name) Default". This way I can check all of the options for the appropriate settings checked for a given campaign. Then I just tell players to open that and then "Save as" whatever their character is.

This is also useful for certain Quick-Start character templates, especially for games that don't have as many cool race/group/faction options as Savage Worlds (like Mutants and Masterminds).
 
Sorry, I have been trying to go through the files and can't seem to find anything helpful, but I have done what Seeleyone said to do in the other games in Herlab and works like a charm.
 
Code:
<source
  id="SuperKarma"
  name="Super Karma"
  parent="spGenreCon"
  description="This character must select one additional Major Hindrance, and gains 5 extra Power Points">
  <autotag group="Hero" tag="HindMajor"/>
  </source>

See the <autotag/> part of that? Whenever you turn on this source, that autotag will be assigned to the hero. So, add the same autotag to your source, and anything looking for that tag will also trigger off your source.
 
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