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Search results

  1. Z

    Variable question

    I've set up a variable so I can assign a value to the abilValue field to the abBurrow ability (which gives it a Pace value). And this is what I'm using right now at Setup/5000 (really it just needs to be before Pre-Traits/5000 which is when the abBurrow ability figures out, in its own Eval...
  2. Z

    Wound Modifiers Penalty Field?

    What is the field/variable used for Wound Modifier Penalties? I'm asking because I'd like to code in the the Thin-Skinned Hindrance for Hell on Earth Reloaded which gives one extra -1 penalty given due to Wound Modifiers. So right now with 2 wounds you would get a -2 to show to all your rolls...
  3. Z

    Deadlands Noir v2.8

    Fixed in v2.8 Set-up a Harrowed "Faction" to facilitate the hiding of the Dominion Trait for non-Harrowed characters (thanks again go to JBearWillis for figuring that one out!) As always, let me know if you run into any problems with the file and I'll be happy to get it fixed. :)
  4. Z

    Hell on Earth Reloaded v2.3

    Fixed in v2.3 Set-up a Harrowed "Faction" to facilitate the hiding of the Dominion Trait for non-Harrowed characters (thanks again go to JBearWillis for figuring that one out!) As always, let me know if you run into any problems with the file and I'll be happy to get it fixed. :)
  5. Z

    Hell on Earth Reloaded v2.2

    Fixed in v 2.2 Added Harrowed as a Hindrance (making it more easily selectable after character creation thorugh the Advances mechanism) Tagged all of the Harrowed Edges to verify that the free Edge taken as a Harrowed is at least one of them (thanks to JBearWillis for that one!) As usual if...
  6. Z

    Deadlands Noir v2.7

    Fixed in v2.7 Added Harrowed as a Hindrance (making it more easily selectable after character creation through the Advances mechanism) Tagged all of the Harrowed Edges to verify that the free Edge taken as a Harrowed is at least one of them (thanks to JBearWillis for that one!) As usual if...
  7. Z

    Deadlands Reloaded

    I've gone through the Deadlands Reloaded data file and on a whim decided I wanted to try and standardize it with the other two Deadlands files I did (Noir and Hell on Earth). In the process I found a bunch of other issues DLR that I think could use updating. I've sent a version of the file off...
  8. Z

    +1 Skill die or start with d4?

    So I have something I want to add, specifically I'm adding the Coup effects for Bogie Man from Deadlands, and that gives you a +1 die-type to Stealth or gives it to you at d4 if you don't have Stealth. Normally when doing this I've done it at character creation to start something at d6 so you...
  9. Z

    Bootstrapping Multiples of Equipment?

    So let's say I have a Soldier Edge and I want to Bootstrap 20 rounds of a certain ammo. I know that for a Vehicle I can just add a Field of wpShots and the number I want, but that won't work for just picking ammo itself. Is there a way to add multiples, or would I just need to bootstrap the...
  10. Z

    Bootstrapping a Minion

    So does anyone know how the Minion mechanic works? I'd like to have the "Behold A Pale Horse..." Edge from Deadlands add a full on NPC creature I've created for that purpose. I can add the UniqueID of the creature I created to the Minion box, and that does seem add an NPC to the character, and...
  11. Z

    Pirates of the Spanish Main v1.1

    Fixed in v1.1 Fixed a couple of errors on ammunition weights. Bootstrapped a Sloop for the Captain Edge. Combined the two sources under one section in sources to make them easier to see together. As usual if anyone has any problems or find any errors please do let me know. I can usually get...
  12. Z

    Hell on Earth Reloaded v2.1

    Fixed in v2.1 Modified creatures to standardize more things (like how Fear, Size, Armor and Weapons are supposed to be set up on them.) Added Reckoner versions of the Walkin' Dead. Added Coup as Hindrances (so they can be freely added from the Advance tab.) As usual please let me know if anyone...
  13. Z

    Deadlands Noir v2.5

    Sorry to bring this one so quick on the heals of the v2.0 update but I ran into several things that I think were somewhat major that needed fixing and a bit of functionality that I wanted to add. Fixed in v2.5 Added portfolios for encounters for the Red Harvest Campaign (under your portfolios...
  14. Z

    How to make your own Updates file

    What if you have a homebrew setting and you want your group, who has Hero Lab, to see updates you make to it just like the notifications you get for official settings. Here's how to do it. You'll need a shared folder that provides direct file access. DropBox is free and I've found it works well...
  15. Z

    Deadlands Noir v2.0

    Fixed in v2.0: Added Deadlands Noir Companion! Added all creatures. Added Coup effects as Hindrances (so they're free to add from the Advances screen.)
  16. Z

    Tour of Darkness v1.3

    Fixed in v1.3 --- (Added vehicular weapons. -removed*) Fixed incorrect references to the trSanity trait rather than trTDSanity. *EDIT: Scratch that "Added vehicular weapons" part. That's still on the "to do" list converting the text in the vehicle descriptions of the weapons to actual...
  17. Z

    Of vehicles, creatures and bootstraps

    Something I completely missed on a few of the data files I did was how to properly handle adding weapons to vehicles and how to handle certain common abilities on creatures. I've added this to the Common Codes thread so it will be available there, too, but I also wanted to post this in its own...
  18. Z

    Hell on Earth Reloaded v2.0

    Fixed in 2.0 Fixed Power Edges to properly look for all Arcane Backgrounds rather than just the default ones.
  19. Z

    Deadlands Noir v1.6

    Fixed in v1.6 Fixed Power Edges to properly look for all Arcane Backgrounds rather than just the default ones.
  20. Z

    Pirates of the Spanish Main and 50 Fathoms Released!

    Data files for Pirates of the Spanish Main and 50 Fathoms have been released. You can get them when starting Hero Lab by clicking on the Find Updates button and you should see these two new "Savage Settings:" files now available. As usual if anyone finds any problems, or typos or whatever in...
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