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Posts Made By:
LooseCannon
Forum:
HL - Shadowrun
February 20th, 2012, 04:56 AM
Replies:
61
Bug Reports - Version 2.0
Views:
22,725
Posted By
LooseCannon
Request for Standardized Vehicle layout
This isn't a bug per-se but it's a UI/continuity issue.
The added military/police vehicles and drones from Arsenal data set do not show the "stat block" at the top. The only way to see the vehicle...
Forum:
HL - Shadowrun
August 28th, 2011, 09:34 AM
Replies:
84
Bug reports - Version 1.2
Views:
30,637
Posted By
LooseCannon
You can also do this manually if you like. Hit...
You can also do this manually if you like. Hit the "Tags" button, Click to add another tag, then in "Group Id" type "Mode". In "Tag Id" enter the type you'd like:
Single = Single Shot
SemiAuto =...
Forum:
HL - Shadowrun
August 28th, 2011, 06:14 AM
Replies:
144
Feature Requests
Views:
51,381
Posted By
LooseCannon
Multiple Created Item Test in the Editor
Please consider an option that will run, and validate, all the newly created items when using the Editor Tool. I like to create a bunch of weapons or qualities all at once, and it is somewhat...
Forum:
HL - Shadowrun
August 28th, 2011, 05:58 AM
Replies:
84
Bug reports - Version 1.2
Views:
30,637
Posted By
LooseCannon
Incorrect Starting Nuyen Dice Roller
Background:
The starting nuyen calculator doesn't work properly. It fails to account for bonus values from lifestyle/leftover nuyen.
Steps to Recreate:
1.) Create a new portfolio.
2.) Add a...
Forum:
HL - Shadowrun
August 17th, 2011, 07:17 PM
Replies:
84
Bug reports - Version 1.2
Views:
30,637
Posted By
LooseCannon
Minor Issue with Cyberimplant weapons
Background:
Selecting offhand on a cyber limb and adding weapons, the added weapons' dice pool calculations are as if they are main hand. You cannot select "Off" on the Weapons tab for these weapons...
Forum:
HL - Shadowrun
August 17th, 2011, 06:46 PM
Replies:
84
Bug reports - Version 1.2
Views:
30,637
Posted By
LooseCannon
Incorrect Calculation of Dice Pool Values for Skills Driven off Cyberlimbs
Background:
The calculation of dice pools for Active skills that are modified by cyber limbs appears incorrect.
Steps to Recreate:
1.) Added a Obvious Lower Arm cyberlimb. Modified Agility, Body...
Forum:
HL - Shadowrun
August 17th, 2011, 01:50 PM
Replies:
2
Creating new weapon specializations
Views:
3,470
Posted By
LooseCannon
Added additional details to the recreation steps...
Added additional details to the recreation steps section.
Forum:
HL - Shadowrun
August 17th, 2011, 01:45 PM
Replies:
2
Creating new weapon specializations
Views:
3,470
Posted By
LooseCannon
Creating new weapon specializations
Background:
When creating a new melee weapon, selection of the "generic" skill Clubs or Blades (the ones without a more specific follow-on descriptor) will not show the associated dice pool values...
Forum:
HL - Shadowrun
August 16th, 2011, 12:48 AM
Replies:
144
Feature Requests
Views:
51,381
Posted By
LooseCannon
4.) Please consider adding a recoil compensation...
4.) Please consider adding a recoil compensation setting to the firearms listing. Some weapons have "efficient design" RC, and selecting a gizmo or other option will presumably only cause issues once...
Forum:
HL - Shadowrun
August 16th, 2011, 12:36 AM
Replies:
10
How do you alter the base eval scripts?
Views:
7,935
Posted By
LooseCannon
Looking for help on a script for In Debt.
I'm not a coder, so the scripting functionality seems a bit arcane to me. Nonetheless, I have a number of characters that make use of the In Debt negative quality. Is there someone in the community...
Forum:
HL - Shadowrun
August 16th, 2011, 12:24 AM
Replies:
2
Unable to locate Recoil Compensation setting in Editor
Views:
3,478
Posted By
LooseCannon
Update
I tried adding a number of gizmos, including the Gas-vent 2 system (which is what I wanted) all to no avail. Nonetheless, the copy function worked like a champ, thanks much for the suggestion.
Forum:
HL - Shadowrun
August 11th, 2011, 02:13 PM
Replies:
2
Unable to locate Recoil Compensation setting in Editor
Views:
3,478
Posted By
LooseCannon
Unable to locate Recoil Compensation setting in Editor
I'm guessing this is a failure of my vision, but I'm not seeing anywhere to adjust the recoil compensation values for added firearms in the editor. I'm looking to add the weapons from Gun...
Showing results 1 to 12 of 12
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