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[Bug Reports] Storm of Magic

Urp

New member
Is anyone here looking at doing a Storm of Magic update when it's released? Or would that be another file entirely? Just wanted to ask, thanks!
 
How hard will it be to add the fifth "Monsters and Magic" category in excess of the nominal points value?

Because that seems like the sticking point to me.
 
Well, the post finally came at 5PM with my SoM book. I shall digest it tonight, and then see what plan I can work out.....
 
I've not made any decisions yet, but wanted to throw this idea out for opinions.

Because anything you choose for a SoM game has no bearing whatsoever on your 'initial' army (ie, you have a 2,000 point game - you work out the 2,000pts as normal, then decide what you will spend your 500pt SoM allowance on) I was thinking of doing the SoM rules as a completely seperate file to the main WFB file.

This would have it's good and bad points. The bad point would be having two distinct lists, which means you couldn't drag units around to list magic items with characters who you intend to use them with.

The good points far outweigh this. Obviously, the way the points are allocated will be a nightmare to integrate into the main file. Plus I would have to edit every single file!

I'm still reading the book, so inspiration may hit me with a better way.

One last point, and I'm not sure how I'm going to deal with this yet. Summoning units - as you can choose pretty much any unit, and don't have to make the decision until you actually cast it, I'm not sure how to include stats for these. Any suggestions welcome!
 
Summoned things...I really wouldn't bother.
People know what they have in their collections and the AB files can easily create and print out listings for a single unit if necessary, without modification.
Unless there's a way of automating that somehow?

Or maybe create a new point category "summoned 75pts" with the usual restrictions deleted, maybe as part of the SoM files.
 
Slight change of plan. I'm adding 'Storm of Magic' as a race to the files. This seemed easiest option. You will still need to create your main army, then your extra allowance.

I'm undecided at present whether I will add the new spells to this file, or tag them onto each individual race.

My first job is to get the Mythical Artefacts and Bound Monsters done. Once that is in place, I'll think how I'm going to handle Pacts.
 
How can you force Storm of Magic as a 'race' to be +25% of another's total? Or can't you?

Can you make it so that it's an 'ally' like Dogs of War or something? or make it affect the roster points total that way?
 
How can you force Storm of Magic as a 'race' to be +25% of another's total? Or can't you?

Can you make it so that it's an 'ally' like Dogs of War or something? or make it affect the roster points total that way?

You can't, that's the point. You must create your extra 25% completely seperately. I can see no way of letting AB give you an extra 25% without it affecting the composition.
 
instead of creating a new composition to display you could create a new tag for SoM adn then in the rules create a rule to add up all units with the SoM tag and check to see if its then within valid range. That way you'll be able to keep them in the same file. Just don't assign a designation to the SoM units.

AB files currently know what composition something is because they are given the rare, special, core, etc... tags. Thus if the SoM have no tag but SoM then they won't count against any allowance.

Then if a unit can have BOTH a SoM and a normal army selection you can make the option in the unit to take it as an SoM unit ... like with choosing weapons. That SoM option would delete the units current composition tag and assign it as the SoM tag.

That logic should fix your issue. (and make SoM displaying of units a rules otion, like showing forge world, etc...)
 
Good point. I can't see how to do it at moment, but I'm sure it will come to me :). For now, I'm going to carry on as a seperate file. This will make it useable for now, and I can integrate it fully later - nothing I am doing at the moment will make this any more complicated.
 
Are you going to be working under the impression that you can give Mythic Artifacts to Daemons Ultra?

Who you give items to isn't currently covered by files, as they will be two seperate lists. So I dodge a bullet there...

Edit - but my personal opinion is Mythic Artefacts can only be given to characters who can choose items of that type in the first place. By time I get round to integrating files, I hope for a FAQ. I'm currently inputting Monster stats. I can't explain how mind-numbing this process is....
 
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What give you that impression?
That the army buys them and not the character, or that they can be given to any character as long as they don't already have an item of the same type?

There is no rule anywhere in Warhammer: Daemons of Chaos that says "Daemons may not take magic items" or equivalent - just a lack of an allowance to do so, which is mooted by the SoM rules creating an additional allowance for exactly this purpose. Nor is there any rule in SoM that says "your character may only have a mythic artefact if it could have taken a normal item of the same type."
 
I'll admit, I've not given any thought to it. That was my initial impression upon reading the book, but as you say nothing actually prevents it. I won't have time to actually play SoM for a couple of weeks - then my mind will be more towards actual game mechanics.
 
Wow that sounded snippy, didn't it?
Sorry, just got done dealing with a related issue regarding spells and someone claiming that every wizard automatically became a Loremaster in SoM and, yeah...
 
Wow that sounded snippy, didn't it?
Sorry, just got done dealing with a related issue regarding spells and someone claiming that every wizard automatically became a Loremaster in SoM and, yeah...

Not at all. I really haven't thought about it much. Though the thought of a Bloodthirster with a Dawnstar Sword gives me a warm fuzzy feeling.....
 
Not at all. I really haven't thought about it much. Though the thought of a Bloodthirster with a Dawnstar Sword gives me a warm fuzzy feeling.....

Um... funny story. I tried that today at my local GW.

BT + Dark Insanity + Dawnstar Sword. I got super lucky and triggered 14 attacks (*2 because Dark Insanity is a random element, which is why I could get 14 in the first place. At least, the manager let me get away with it), which managed to wound every single strike, and then I got 6 for Thunderstomp that wounded as well.

Khorne truly, truly favoured me then, because I killed 33 Dark Elves (from a horde of 40) in a single round, they panicked and fled, I pursued and killed them all.

And that wasn't with Equilibrium or Dominance.
 
As I've got to entering stats for the Greater Daemons, and their Troop Type is Character, I've now changed my mind - Bloodthirsters with magic items all the way!
 
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