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You add Custom Data to the credstick with a value equal to the nuyen you want on it. Just call the data Nuyen or Cash or whatever you like. |
Suggestion.
Add the following specializations to the Pistols skill: Light Pistols, Heavy Pistols. There are sample characters with at least Heavy Pistols as a specialization. |
Attempting to Boost a knowledge skill gives the following validation error.
Knowledge Skill: Paracritters - Knowledge Skill: Skill Name Must be Specified The Knowledge skill was added after creation. Not that it matters, gives the same error when selecting one made at character creation. |
Incorrect Starting Nuyen Dice Roller
Background:
The starting nuyen calculator doesn't work properly. It fails to account for bonus values from lifestyle/leftover nuyen. Steps to Recreate: 1.) Create a new portfolio. 2.) Add a new identity and lifestyle. Select Low Lifestyle. 3.) Hit the roll button for starting nuyen values. Continue for several rolls - note values far below what should be possible (200) and none even hit the average value (975). Other Thoughts: Looks like it is rolling based off the lifestyle, without the extra dice from leftover nuyen. That is the calculations are 3d6x50, not (3d6+9)x50. Very minor issue. |
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Single = Single Shot SemiAuto = Semi-automatic Burst = Short Burst (I think) LongBurst = Long Burst FullAuto = Fully Automatic I agree though that something with checkboxes or otherwise would be nice. |
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? Am I missing a game rule (optional or otherwise) somewhere?
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Not sure if this CAN be handled, but essence is increased when you remove cyberware. character can never regain essence due to bioware/cyberware (escept for some fairl rare and radical procedures in Runners Companion? So when yu add or update your 'ware there is an essence "hole" that can be filed with additional 'ware with no essence penalty.
Also AFAIK by RAW you are also supposed to track essence lose from bioware and cyberware separately. Never had a game come up where a char had both though so it might be a corner case. |
Size costing isn't being factored in.
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Now conversely, a fake sin does not need a lifestyle tied to it. My current character has one lifestyle and two fake sins. One sin is tied to the lifestyle but the other is used for more risky things. If it gets comprimised, I toss it and buy a new one. Nothing gets traced back to my lifestyle, so I don't lose that as well. |
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