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Does this agreement extend to the old WoD games? I think the new material is terrible and still use the old games instead. I was really hoping that it would be possible to do both systems.
I would agree whole heartedly that the new system is more streamlined and I do enjoy the mechanics, but the fluff behind my favorite system (Werewolf) is horrible in my humble opinion. The game was good before the company got a little money hungry and started publishing everything that they could come up with to provide more books for people to buy. I personally never found myself hindered or restricted in any way shape or form except by what I could come up with. I have no problem with the new Vampire since it didn't change a whole heck of a lot, but Werewolf got a big screw-job and that's really the only system that I have any interest in actually playing. I'm more concerned about the fluff than the mechanics.
But then again, everyone enjoys different aspects about games and what I despise, others may love. That's the way of the world.![]()
WotC may not have that up online any more, but it is still around. Since its OGC, you can still use it under the OGL.SWChance said:Its like asking if we can get the srd in 3.0 format
kingpaul said:WotC may not have that up online any more, but it is still around. Since its OGC, you can still use it under the OGL.SWChance said:Its like asking if we can get the srd in 3.0 format
I've still got my original 1st Edition copy of Runequest on the shelf. It's battered from use and needs help holding itself together. I also have my old 1st Edition copy of Vampire. So I have a very soft spot for these "old" games. If there is a reasonable way in which we can support the older versions in addition to the newer ones, we'll do so. However, there are practical limits to what can/can't be reasonably accomplished. For example, trying to support D&D 2nd Edition and 3rd Edition in the same set of data files would be ridiculous to try.This is going to be an even sticker issue when the RuneQuest files come out, because of the changes between Mongoose's edition (which is licensed) and the previous Chaosium/Avalon Hill editions (which are not).
Fortunately, this particular item is easily accommodated with about 5-10 minutes of work. However, I'm sure there will be something else that ends up causing no end of pain and suffering....Since you have those earlier editions, I'm sure you've noticed some of the technical issues (2nd and 3rd edition have one more characteristic than the Mongoose edition, for example).
Hero Lab basically side steps this issue at the moment. We currently leave it to the player to assign the stats. If we integrate the dice roller more tightly into the game systems other than d20 (which is the plan), we'll still provide users with the flexibility to override information. This is required because users will often roll their stats at the table with the rest of the group and then want to punch those numbers into Hero Lab. As long as we provide this capability, we should be able to avoid any problems from this facet of MRQ.The other thing about MRQ that may pose a problem for a chargen program is that it's one of the last "Play what you rolled" RPGs. Building a PC from concept isn't as easy when the characteristic you need most might be the one on which you got the lowest score. ("I'm Hamrock the short, weak, sickly Barbarian Uberwarrior! F- <koff, koff> fear me!"