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Recent content by Elgon

  1. E

    Adding money cost to items

    Hi, We've read an errata with money cost for all the DMG items. how can I modify the existing items (not add items) so there would be a money cost for them ? (expecially magical items) Thanks
  2. E

    Spell Points Option

    Hi, Is there a way to enable the spell points option ? Thanks
  3. E

    Checking equipped items, combining items and item prices

    Hi, I've added two bracers of defense by mistake and checked them as equipped and attuned. It raised my AC by 4. Wasnt it supposed to give an error message that you may not equip two identical items ? The same goes for more than two rings and all kinds of misc magic items. The only place it...
  4. E

    Removing Attunment

    Hi, In our campaign, we decided to remove the attunment demand. is there an option to remove it in the Hero Lab ? if not a checkbox or an option in the configure hero, maybe as somekind of script ? in addition, how can we make "combined" items ? (as mentioned in the DMG) Thanks,
  5. E

    Active Spells

    Hi, Is there an option to have "Active Spells" that the character is affected by them ? for example, if I have cast "Haste", can I have a checkbox near the spell to apply it's modifier (+2 to AC) on the character ? The spells dont have to be cast by the character. I might have a priest friend...
  6. E

    Charisma based monk

    Hi all, I would like to make a monk based on inner strength rather than will, some sort of zen master. I am new to the editor of the herolab, and I dont have a clue as for how to change such base class option. I also want to use this kind of monk as part of the gestalt rules, so it became an...
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