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Recent content by clavin123

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    BUG: "an error occurred while launching HLExport64

    Downloaded the new version of HL Classic for Mac that 64bit. I added a minor custom magic item since the last time I updated the files on my iPad. Went to HLExport. It won't load. Please fix. It's not actually a major problem at present, but it's a major one in the long run. Thanks.
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    Bonus to Tools (modifying proficiency)

    Sorry if I missed this in another thread, though I searched. Is there a way to add a bonus to a tool with which a character is proficient? The only things I seem able to add to a tool are proficiency or double proficiency (aka expertise). What if I wanted to create a character who had a +2...
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    Desecrate Adjustment

    I'm programing a spell adjustment for Desecrate that would be applied to Undead if they are in the AoE for a Desecrate spell. Modifying Prayer for Profane bonuses, no skills impact, and a value of 1 or 2 was straight forward. However, I'd love to be able to avoid an accidental application of...
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    [MAC] bug report - printing WoD characters crashes program

    Hey folks... Using HL v4.0a #309. Mac OS X v10.6.8. I can not get the WoD character sheet to print (or save to PDF). Program crashes. I tried saving to PDF. Crash. Printing a hard copy. Crash. Tested for single character verses entire portfolio. Crashes both ways. Restarted the program...
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    Adding Paladin Spells to Cleric Spell list for Prestige Paladin (UA)

    I've created the Prestige Paladin class from UA and everything is working just fine, except that I can't figure out how to add all of the Paladin class spells to the list of spells available to the existing divine caster class' spell list. Any suggestions? Thanks. Jonathan
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    Help with Powerful Grip (Hammer of Moradin)

    I'm building the Hammer of Moradin (PGtF) PrC and would like to have the Powerful Grip feature automatically add its bonus (1/2 Str mod to damage) to all any warhammer the character possesses proactively. I have created the following adjustment that correctly does the math and adds it to any...
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    Bug: Eternal Summer - level 3

    The contract level Noonday Grasp (Eternal Summer 3) has the wrong phase in the Eval Script (and therefore has no impact when activated by the user). It is set at "Pre-Roll". If you change the Phase to Pre-Dots, the contract level functions correctly when activated.
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    Bugs: Elemental Contracts

    First bug: The advancement tab does not assess the correct XP cost when adding levels of Elements. It seems to always discount XP cost by 50%. Looks like it always applies the discount for taking the Contract for a second time. (Of course, one can manually override cost, but it is a pain to...
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    help with attack bonus adjustment (Divine Power)

    I have a cleric that uses Divine Power a lot and was trying to set-up a custom "condition" that I can just check when he activates it. The HP and Strength enhancement are working fine, but I can't get the bonus to Base Attack to work correctly. I have no trouble simply adding to the attack...
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    Bug Report -

    Tread Lightly - level 1 of Contracts of Separation does not seem to be generating its roll correctly. It should be Dex + Wyrd, which displays correctly, but it does not seem to actually add Wyrd to the roll value it automatically generates. (The other levels of this contract seem to function...
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    Bug in mithral armor creation

    When one creates custom magical armor and change the material to Mithral, the correct Max Dex bonus displays, but the system does not add a dex bonus above the base bonus for the armor type involved. Specifically, I just created mithral full plate, which should allow a dex bonus of +3 (and...
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