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Bugs: Elemental Contracts

clavin123

Active member
First bug: The advancement tab does not assess the correct XP cost when adding levels of Elements.

It seems to always discount XP cost by 50%. Looks like it always applies the discount for taking the Contract for a second time.

(Of course, one can manually override cost, but it is a pain to have to remember to do so.)
 
Second bug: Armor of the Elements Fury (Elements level 2) will not stack with mundane armor.

(And I can find no rule in the books indicating that it should not, though I also do not find any rule indicating that it should.)

The clause appears in the In-Play tab's activated abilities and can be activated.

When activated, it then appears as an activated armor (greyed out so user can not adjust) in the armor/shield section of the armory.

However, its armor value (1/1) is not added to a Kevlar vest I have on the character as a test.

This is in spite of the fact that the "exempt from stacking" option is checked in the armor creation area for this "armor".
 
Bumping this. Particularly looking for a solution to the first bug listed. (I know I can create an override duplicate of the contract and remove the "repeat at half cost" flag, but that seems to defeat the purpose of that flag, which seems to be where the problem lies.)

Thanks.
 
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