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using an eval script to bootstrap?

TalMeta

Well-known member
While searching the archives here, I saw a comment to the effect that Custom abilities can't be bootstrapped via eval scripts. Can this be done with feats (or some other type of thing)?
 
What exactly are you trying to do?

You can use "Conditional" bootstraps so that the bootstrapped Thing only shows up under a specific condition.
 
What exactly are you trying to do?

You can use "Conditional" bootstraps so that the bootstrapped Thing only shows up under a specific condition.

Trying to make a Legacy Weapon. :)

I've tried using ClSpecWhen and defining a level, but it always seems to add whatever bonus/penalty I'm trying to set as soon as the hero picks up the item.
 
ClSpecWhen is specific to classes.

You need to look at hit dice.

Why don't you post an example script so we can help you figure out how to modify it.
 
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