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Feature Requests

Cyberlimb Armor

Is there any particular reason why Cyberlimb Armor is not showing up on the Armor tab?

And, if it's just LWD's read of the rules-as-written, could we please have an Option to do so? (Ideally, two: one to add half, one to add all.)
 
Cyberlimb Armor

Is there any particular reason why Cyberlimb Armor is not showing up on the Armor tab?

And, if it's just LWD's read of the rules-as-written, could we please have an Option to do so? (Ideally, two: one to add half, one to add all.)

If you want to propose an optional rule, please define it more thoroughly - I'm afraid from what little you've said so far, I don't understand how you expect this rule to function.
 
Alright, let me try this a different way:

(SR4A p344)
CYBERLIMB ENHANCEMENTS
Cyberlimb enhancements use up the Capacity of the cyberlimb they
enhance.  ere are four di erent types of enhancements available:
Body, Agility, Strength, or Armor enhancements. Physical Attribute
enhancements come in ratings equal to the Attribute bonus they provide.
Armor enhancements installed on cyberlimbs are both Ballistic
and Impact, and it is cumulative with all forms of worn armor.


Yet, when I add [Enhanced Armor (2)] to a Cyberarm or Cyberleg, and then look at the Armor tab ... the +2/+2 it's supposed to provide is not being added into the total armor rating.

...

Why is that? :)
 
Then you're made a house-rule, Matthias, because that really is not how the RAW work. I'll specifically address your misapprehensions, in the thread you've linked to.



Anywau: I would like an option that lets my game return to the RAW, where cyber-limb armor DOES add to overall armor.
 
Dice pools for programs

Is there currently any way to show dice pools for programs not loaded in to active memory?
I ask because the hacker in my group has way more programs than can be conveniently run at one time and just loads speciality stuff as she needs it.

Thanks

-Erich
 
I have to agree with these criticisms. Portfolios take way too long to load. I would love to see a fix for this.

The latest version (v4.0b) seems to be much quicker at loading portfolios! The same shaman I mentioned before (2.2meg file) now loads in less than 15 seconds!!! I don't know what you guys did but by the spirits it worked! :o)
 
The latest version (v4.0b) seems to be much quicker at loading portfolios! The same shaman I mentioned before (2.2meg file) now loads in less than 15 seconds!!! I don't know what you guys did but by the spirits it worked! :o)

Colen was the one who found a bottleneck in the portfolio loading code and fixed it for that update.
 
Is there currently any way to show dice pools for programs not loaded in to active memory?

So long as they're in the commlink in HL, you can uncheck the box next to them and the dice pool goes away and it's no longer counted for processor limits etc - basically it's for that 'link but not in active memory. Just check the box again and it's loaded into active memory and ready to rock and roll.
 
Is there anyway to get a quick description of where each of the languages come from geographically. Until this latest update I knew where they came from but the I have no clue where most of the new ones are to be found.

Something as simple as "Native language of Cambodia" would be more than enough. Not a priority at all, just something that would be usefull.
 
This is perhaps more of a general HL thing, but any plans for mobile apps? It'd be REALLY handy to not have to take my laptop to a gaming session if I'm just playing one character as opposed to GMing.

I'm not thinking full HL functionality, just ammo and other consumables tracking plus damage and other 'in play' affects perhaps.
 
This is perhaps more of a general HL thing, but any plans for mobile apps? It'd be REALLY handy to not have to take my laptop to a gaming session if I'm just playing one character as opposed to GMing.

I'm not thinking full HL functionality, just ammo and other consumables tracking plus damage and other 'in play' affects perhaps.

I agree with this completely.

On a different note, and I apologize if this came up earlier and I missed it, but here is one I ran into.

Hero Lab supports adepts taking a geas on a power and getting a 25% discount on the power cost. My group allows an adept to later buy off the geas by paying that amount out of new power points. Is there a way to either add this, or that I can do it now?
 
Hero Lab supports adepts taking a geas on a power and getting a 25% discount on the power cost. My group allows an adept to later buy off the geas by paying that amount out of new power points. Is there a way to either add this, or that I can do it now?

Use the "Buy off negative quality" advance, and then on the Personal tab, use the "Advancement Karma Cost" adjustment to set the cost of that advance to 0.
 
Custom Group Contacts

I'm trying to generate a group contact for my campaign to use as a reoccurring enemy. I've managed to create a contact but I can't figure out how to pre-select the group contact attributes (membership, scope, magic and matrix).

Any help would be greatly appreciated.
 
Not really a bug, more an feature request. When adding an Advanced life style, HeroLab only shows "Lifestyles: (1 month) – Advanced Lifestyle –"
Can we get the full life style details on the character sheet?
 
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