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Bug Reports - Version 2.12

Ruthenium Polymer Coating issue

I added Ruthenium Polymer Coating to some clothing which is legal to do as long as the garment covers the whole body. I made the clothing a overcoat and the error i am getting is that it takes a slot in an item that has 0 slots. can we fix this? cause Ruthenium Polymer Coating takes no slots and it says in the description that you can add it to armor or clothing as long as it covers your whole body.

thanks :)
 
Buy Orthoskin -> Buy Orthoskin Modification (Most easily seen on a fresh char, but just the same in character advancement.)

The essence cost for the modification is not deducted.

There is no option to choose an implant grade for the modification.


The same error occurs with the Chameleon Mod for Dermal Sheaths R3 with Ruthenium Polymer Coating. Maybe enter those mods like the Skillwire Expert System?
 
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One thing I was expecting with the release of Unwired was the ability
to finally build our own Commlinks...

It seems like that, if you want to build a Hacker with a Custom Built Commlink,
you have to build a Custom Nexus
 
One thing I was expecting with the release of Unwired was the ability
to finally build our own Commlinks...

It seems like that, if you want to build a Hacker with a Custom Built Commlink,
you have to build a Custom Nexus

The rules permit to build a Nexus from scratch and to upgrade devices to (original rating+2). There are IIRC no rules for designing a commlink from scratch. Not a bug in that case.

You can rename existing commlinks, maybe that is enough for your purposes.
 
According to the rules, cyberware can be replaced for a better grade of cyberware only by surgically removing the existing system and installing a completely new cyberware system of the new grade.

In Hero Lab's terms, delete the old one and purchase a new one.
 
No, I mean. I'm not trying to upgrade the cyberware itself, just the mods in the cyberware. But I don't have the option of buying anything but standard mods.

http://i47.tinypic.com/333jrjl.png
http://i48.tinypic.com/30tpir8.png

See what I mean?

As a workaround, use the "Customize" button to purchase those, and find the edit icon (hammer and wrench) on the mod's edit form. Clicking that will bring up another form that will let you set the implant grade.

I'm moving this into the bug reports thread, and I'll investigate why this isn't working.
 
There is something weird with the Increased Economy modification...

When adding to a minidrone, say a Bust-A-Move or a Dragonfly, it seems to show the right cost when you select it. But it is giving a final cost of speed*speed*acell*acell*5 when you try to add it...
 
Not really sure if this is a bug but it has been bugging my players. The walking and running speeds are not listed on the printouts. Thanks.
 
not a bug, but an aesthetic feedback:
The change to make the whole magic tab to expand and scroll is something that I would say is a good feature for the Resonance Bar, as well. Sure, it does not become unusuable like the magic tab could before, but it is a bit more user friendly when you start doing stuff that takes up a lot of the Resonance tab.
 
[Bug Report] Wasp Shaman are confused

I noticed that when creating an Insect Shaman: Wasp, they can only summon Termite spirits. I know Insect Shaman are supposed to be insane, so I guess those type are off the deep end :p
 
BUG: Drone/vehicle modification

The Ferret RPD-1X minidrone is supposed to have additional modification slots, for a maximum of either 8 or 10 (normally it would have 4, and says it has an extra 4, but then claims a result of 10). Reasonably, at least 8 slots should be available in HL.

(Reference: last sentence of it's description on page 118 of Arsenal).

The program, however, is not applying that bonus at all.
 
BUG / MISSING FEATURE: Drone/vehicle modification

The Full mechanical arm is supposed to (with the GM's permission) potentially accept the same modifications as a Cybernetic Arm.

(Reference: Arsenal page 139 - starting at the bottom of the left-hand column)

The program does not, to my knowledge, provide a way to do this.
 
BUG / MISSING FEATURE: Drone/vehicle modification

The Full mechanical arm is supposed to (with the GM's permission) potentially accept the same modifications as a Cybernetic Arm.

(Reference: Arsenal page 139 - starting at the bottom of the left-hand column)

The program does not, to my knowledge, provide a way to do this.

Take a look at the text for this item in HL - you'll see that this is noted there as a known issue.
 
Ammo and grenades not on CRS

This seems to be consistent - after buying special ammo (stick n shock, etc) or grenades for a character then printing (or doing a print preview of the CRS), they don't appear anywhere on the character record sheet output (at least not that I can find).
 
This seems to be consistent - after buying special ammo (stick n shock, etc) or grenades for a character then printing (or doing a print preview of the CRS), they don't appear anywhere on the character record sheet output (at least not that I can find).

Grenades show up on page 2 below the entry for firearms. Ammo not associated with a specific weapon (read: bought from the grenades and ammo button) does not show up, even if you enter a weapon class.

For weapons you own, buying the ammo via Edit button will work.
 
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