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Monk Weapons *Unarmed* Adding Magic??

Soulkeeper

Well-known member
Our monk received a magical hand wraps, technically a scarf, that is an artifact.

It grants +1 att/dmg currently and will grow.

By all accounts this bonus applies to his unarmed attack as well as any weapon held in his hands.

How to I add something like this in Hero Lab??
 
Our monk received a magical hand wraps, technically a scarf, that is an artifact.

It grants +1 att/dmg currently and will grow.

By all accounts this bonus applies to his unarmed attack as well as any weapon held in his hands.

How to I add something like this in Hero Lab??

The easy way is to add 2 adjustments on the in play tab to the ATT / DMG bonuses then just increment the tracker every time you need to.
 
@Aaron

This ended up what I picked because the item will eventually get additional properties beyond the basic +1... bonus. At some point it gets +1dx cold damage and such.

What I noticed however is that the amulet of mighty fists is a "neck" slot item, and there was no way I saw to make it a "hands" slot item. In addition, there seems to be no way at all to actually make a custom hands slot item, even though there are other hand slot wondrous items listed.

So, to go beyond my first question, is there a reason for this?
 
What I noticed however is that the amulet of mighty fists is a "neck" slot item, and there was no way I saw to make it a "hands" slot item. In addition, there seems to be no way at all to actually make a custom hands slot item, even though there are other hand slot wondrous items listed.
Do a New(Copy) on "Gauntlet of Rust". What slot do they have listed for that item? I have no access to HL right now or I would look myself.

I remember HL have a slightly different set of words used for the slots actually. So it just maybe called something slightly differently but I know there are Hand slots available for setting up items.

At some point it gets +1dx cold damage and such.
Jumping ahead on a question as I assume the next question is HOW do I get a item to say its +1d6 Cold damage?

See the FAQ question #1. That will take you to an AddOn I wrote that adds adjustments that can add the wording. So you can download it and open it in the editor too see the script.
 
Do a New(Copy) on "Gauntlet of Rust"

OK, so you're thinking I may need to do this via the editor rather than simply in HL on the Magic tab? I can do that, I was just a bit surprised that the HL itself did not have a preset selection of Add Custom Hand or similar.

The gauntlet has a Tag Id of EqpHand
 
OK, so you're thinking I may need to do this via the editor rather than simply in HL on the Magic tab? I can do that, I was just a bit surprised that the HL itself did not have a preset selection of Add Custom Hand or similar.

The gauntlet has a Tag Id of EqpHand
Well that would be the confusion then. Aaron was telling you to make a New(Copy) from inside of the Editor of the Amulet as a starting point. Then use it to make your new item.

So yes the editor is the why you have to go to create any and all custom magic items.

The easy way is to add 2 adjustments on the in play tab to the ATT / DMG bonuses then just increment the tracker every time you need to.
That was also why Bodrin was saying the easier way, being outside the editor, was to instead just add the adjustments.

If you include my addon for adjustments it sounds like you can do everything you want outside the editor.
 
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